public void GImpactVsShape(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap,
                            GImpactShapeInterface shape0, CollisionShape shape1, bool swapped)
 {
     btGImpactCollisionAlgorithm_gimpact_vs_shape(Native, body0Wrap.Native,
                                                  body1Wrap.Native, shape0.Native, shape1.Native, swapped);
 }
 public void GImpactVsGImpact(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap,
                              GImpactShapeInterface shape0, GImpactShapeInterface shape1)
 {
     btGImpactCollisionAlgorithm_gimpact_vs_gimpact(Native, body0Wrap.Native,
                                                    body1Wrap.Native, shape0.Native, shape1.Native);
 }
		public void GImpactVsShape(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap,
			GImpactShapeInterface shape0, CollisionShape shape1, bool swapped)
		{
			btGImpactCollisionAlgorithm_gimpact_vs_shape(_native, body0Wrap._native,
				body1Wrap._native, shape0._native, shape1._native, swapped);
		}
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 public void GImpactVsConcave(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap,
                              GImpactShapeInterface shape0, ConcaveShape shape1, bool swapped)
 {
     btGImpactCollisionAlgorithm_gimpact_vs_concave(_native, body0Wrap._native,
                                                    body1Wrap._native, shape0._native, shape1._native, swapped);
 }
		public void GImpactVsGImpact(CollisionObjectWrapper body0Wrap, CollisionObjectWrapper body1Wrap,
			GImpactShapeInterface shape0, GImpactShapeInterface shape1)
		{
			btGImpactCollisionAlgorithm_gimpact_vs_gimpact(_native, body0Wrap._native,
				body1Wrap._native, shape0._native, shape1._native);
		}