public static void Main() { VehicleBuilder builder; // Create shop with vehicle builders Shop shop = new Shop(); // Construct and display vehicles builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); // Wait for user Console.ReadKey(); }
static void Main(string[] args) { VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.ReadKey(); }
static void Main(string[] args) { Console.WriteLine("Structural example:"); Director director = new Director(); Builder b1 = new ConcreteBuilder1(); Builder b2 = new ConcreteBuilder2(); director.Construct(b1); Product p1 = b1.GetResult(); p1.Show(); director.Construct(b2); Product p2 = b2.GetResult(); p2.Show(); Console.WriteLine(); Console.WriteLine("Real-world example:"); VehicleBuilder builder; Shop shop = new Shop(); builder = new ScooterBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new CarBuilder(); shop.Construct(builder); builder.Vehicle.Show(); builder = new MotorCycleBuilder(); shop.Construct(builder); builder.Vehicle.Show(); Console.ReadKey(); }