private void onQuickPlayInit(BaseState in_state) { CreateGameSubState createGameState = in_state as CreateGameSubState; if (createGameState != null) { GStateManager.Instance.OnInitializeDelegate -= onQuickPlayInit; createGameState.QuickPlay(); } }
private void onFindLobbyLateInit(BaseState in_state) { CreateGameSubState createGameState = in_state as CreateGameSubState; if (createGameState != null) { GStateManager.Instance.OnInitializeDelegate -= onFindLobbyLateInit; createGameState.LateInit(false); } }