void DefaultVertices() { BipedModel model = new BipedModel(xScale, yScale); for (int i = 0; i < (int)BipedFixtureIndex.Max; ++i) { Fixtures[i] = new Fixture(Bodies[i], model[(BipedFixtureIndex)i]); } }
void DefaultVertices() { BipedModel model = new BipedModel(xScale, yScale); for (int i = 0; i < (int)BipedFixtureIndex.Max; ++i) Fixtures[i] = new Fixture(Bodies[i], model[(BipedFixtureIndex)i]); }