/// <summary> /// Adds a body and the pre-made distance joint. /// Should only be used for deserialization. /// </summary> public void AddBodyAndJoint(Body argBody, DistanceJoint argJoint) { AddBody(argBody); if (Joints == null) { Joints = new List <DistanceJoint>(); } Joints.Add(argJoint); }
/// <summary> /// Adds a body and the pre-made distance joint. /// Should only be used for deserialization. /// </summary> public void AddBodyAndJoint(Body argBody, DistanceJoint argJoint) { AddBody(argBody); if (Joints == null) { Joints = new List<DistanceJoint>(); } Joints.Add(argJoint); }
/// <summary> /// Adds a body and the pre-made distance joint. /// Should only be used for deserialization. /// </summary> public virtual void addBodyAndJoint(Body argBody, DistanceJoint argJoint) { addBody(argBody); if (joints == null) { joints = new List<DistanceJoint>(); } joints.Add(argJoint); }