/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void DrawGame() { mHero.Draw(); mEnemy.Draw(); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void DrawGame() { mHero.Draw(); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void DrawGame() { mHero.Draw(); mEnemies.DrawSet(); FontSupport.PrintStatus("Caught=" + mNumCaught.ToString(), null); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public void DrawGame() { mHero.Draw(); mArrows.DrawSet(); }