/// <summary> /// Utwóz opisy kolumn w wudoku ładowania gry. /// </summary> private void GenerateLabels() { _lpLabel = new Label(_spriteFont, Lp, LabelColor); _saveTimeLabel = new Label(_spriteFont, Time, LabelColor); _levelLabel = new Label(_spriteFont, Level, LabelColor); _pointsLabel = new Label(_spriteFont, Points, LabelColor); _loadLabel = new Label(_spriteFont, Load, LabelColor); }