private void playerSelector_onPlayerSelectComplete(object sender, PlayerSelectCompleteEventArgs e) { Utility.MW.grdSelectPlayer.Visibility = System.Windows.Visibility.Collapsed; loadScene(); loadPlayer(e); startGame(); }
private void loadPlayer(PlayerSelectCompleteEventArgs e) { for (int i = 0; i < e.selectedLoaders.Length; i++) { Player player = new Player(e.selectedLoaders[i], e.devices[i]); scene.roleLayer.addPlayer(player); } }