private void playerSelector_onPlayerSelectComplete(object sender, PlayerSelectCompleteEventArgs e)
        {
            Utility.MW.grdSelectPlayer.Visibility = System.Windows.Visibility.Collapsed;

            loadScene();
            loadPlayer(e);
            startGame();
        }
 private void loadPlayer(PlayerSelectCompleteEventArgs e)
 {
     for (int i = 0; i < e.selectedLoaders.Length; i++)
     {
         Player player = new Player(e.selectedLoaders[i], e.devices[i]);
         scene.roleLayer.addPlayer(player);
     }
 }