public void Initialize() { player1 = new PlayerClass(); player2 = new PlayerClass(); player3 = new PlayerClass(); player4 = new PlayerClass(); returnState = null; animations = new List <Animation>(); player1.title = "P1"; player2.title = "P2"; player3.title = "P3"; player4.title = "P4"; player1.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled); player2.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled); player3.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled); player4.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled); currPlayer = PlayerKeys.Player1; paused = false; playerPaused = 0; AudioManager.TriggerBattle(); }