TriggerBattle() public static method

public static TriggerBattle ( ) : void
return void
Esempio n. 1
0
        public void Initialize()
        {
            player1 = new PlayerClass();
            player2 = new PlayerClass();
            player3 = new PlayerClass();
            player4 = new PlayerClass();

            returnState = null;

            animations = new List <Animation>();

            player1.title = "P1";
            player2.title = "P2";
            player3.title = "P3";
            player4.title = "P4";

            player1.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled);
            player2.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled);
            player3.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled);
            player4.onPlayerKilled += new PlayerClass.PlayerKilledHandler(playerKilled);

            currPlayer   = PlayerKeys.Player1;
            paused       = false;
            playerPaused = 0;
            AudioManager.TriggerBattle();
        }