// Token: 0x06003B1B RID: 15131 RVA: 0x0010DFE4 File Offset: 0x0010C1E4 public static int AppendPveMyNpcBattleActorSetups(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int monsterLevel, List <BattleActorSetup> actors) { for (int i = 0; i < battleInfo.NpcActors.Count; i++) { BattlePosActor battlePosActor = battleInfo.NpcActors[i]; int id = battlePosActor.ID; int num = battlePosActor.Level; int behaviorId = 0; if (battleInfo.NpcActorsBehavior.Count > i) { behaviorId = battleInfo.NpcActorsBehavior[i]; } int groupId = 0; if (battleInfo.NpcGroups.Count > i) { groupId = battleInfo.NpcGroups[i]; } if (num == 0) { num = monsterLevel; } ConfigDataHeroInfo configDataHeroInfo = configDataLoader.GetConfigDataHeroInfo(id); if (configDataHeroInfo == null) { return(-618); } BattleHero hero = BattleUtility.CreateDefaultConfigBattleHero(configDataHeroInfo); BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, num, behaviorId, groupId); battleActorSetup.Position.x = battlePosActor.X; battleActorSetup.Position.y = battlePosActor.Y; battleActorSetup.Direction = 0; if (battleInfo.NpcDirs.Count > i) { battleActorSetup.Direction = battleInfo.NpcDirs[i]; } battleActorSetup.IsNpc = true; actors.Add(battleActorSetup); } return(0); }
// Token: 0x06003B1C RID: 15132 RVA: 0x0010E104 File Offset: 0x0010C304 public static int AppendPveOpponentBattleActorSetups(IConfigDataLoader configDataLoader, ConfigDataBattleInfo battleInfo, int monsterLevel, int randomSeed, List <BattleActorSetup> actors) { List <RandomArmyActor> list = null; if (battleInfo.BattleRandomEnemies_ID.Count > 0) { RandomNumber randomNumber = new RandomNumber(); randomNumber.SetSeed(randomSeed); int randomBattleArmyActors = BattleUtility.GetRandomBattleArmyActors(configDataLoader, battleInfo.BattleRandomEnemies_ID, randomNumber, out list); if (randomBattleArmyActors != 0) { return(randomBattleArmyActors); } } List <ConfigDataSkillInfo> list2 = null; if (battleInfo.EnemyRandomTalentProbilities.Count > 0) { RandomNumber randomNumber2 = new RandomNumber(); randomNumber2.SetSeed(randomSeed); BattleUtility.GetRandomTalentSkills(configDataLoader, battleInfo.EnemyRandomTalent_ID, battleInfo.EnemyRandomTalentProbilities, randomNumber2, out list2); } for (int i = 0; i < battleInfo.EnemyActors.Count; i++) { BattlePosActor battlePosActor = battleInfo.EnemyActors[i]; int key = battlePosActor.ID; int num = battlePosActor.Level; int behaviorId = 0; if (battleInfo.EnemyActorsBehavior.Count > i) { behaviorId = battleInfo.EnemyActorsBehavior[i]; } int groupId = 0; if (battleInfo.EnemyGroups.Count > i) { groupId = battleInfo.EnemyGroups[i]; } if (list != null && i < list.Count && list[i] != null) { key = list[i].HeroID; num = list[i].Level; behaviorId = list[i].AI; } if (num == 0) { num = monsterLevel; } ConfigDataHeroInfo configDataHeroInfo = configDataLoader.GetConfigDataHeroInfo(key); if (configDataHeroInfo == null) { return(-618); } BattleHero hero = BattleUtility.CreateDefaultConfigBattleHero(configDataHeroInfo); BattleActorSetup battleActorSetup = BattleUtility.CreateBattleActorSetupFromBattleHero(configDataLoader, hero, num, behaviorId, groupId); battleActorSetup.Position.x = battlePosActor.X; battleActorSetup.Position.y = battlePosActor.Y; battleActorSetup.Direction = 0; if (battleInfo.EnemyDirs.Count > i) { battleActorSetup.Direction = battleInfo.EnemyDirs[i]; } battleActorSetup.IsNpc = false; if (list2 != null && i < list2.Count) { battleActorSetup.ExtraTalentSkillInfo = list2[i]; } actors.Add(battleActorSetup); } return(0); }