コード例 #1
0
        /// <summary>
        /// A Pong frame sent in response to a Ping frame must have identical "Application data" as found in the message body of the Ping frame being replied to.
        /// </summary>
        public WebSocketPong(WebSocketFrameReader ping)
            : base(ping.Data)
        {

        }
コード例 #2
0
 /// <summary>
 /// A Pong frame sent in response to a Ping frame must have identical "Application data" as found in the message body of the Ping frame being replied to.
 /// </summary>
 public WebSocketPong(WebSocketFrameReader ping)
     : base(ping.Data)
 {
 }
コード例 #3
0
        private void ReceiveThreadFunc()
        {
            try
            {
                while (!closed)
                {
                    try
                    {
                        // TODO: reuse WebSocketFrameReader instances
                        WebSocketFrameReader frame = new WebSocketFrameReader();
                        frame.Read(Stream);

                        // A server MUST NOT mask any frames that it sends to the client.  A client MUST close a connection if it detects a masked frame.
                        // In this case, it MAY use the status code 1002 (protocol error)
                        // (These rules might be relaxed in a future specification.)
                        if (frame.HasMask)
                        {
                            Close(1002, "Protocol Error: masked frame received from server!");
                            continue;
                        }

                        if (!frame.IsFinal)
                        {
                            if (OnIncompleteFrame == null)
                                IncompleteFrames.Add(frame);
                            else
                                lock (FrameLock) CompletedFrames.Add(frame);
                            continue;
                        }

                        switch (frame.Type)
                        {
                            // For a complete documentation and rules on fragmentation see http://tools.ietf.org/html/rfc6455#section-5.4
                            // A fragmented Frame's last fragment's opcode is 0 (Continuation) and the FIN bit is set to 1.
                            case WebSocketFrameTypes.Continuation:
                                // Do an assemble pass only if OnFragment is not set. Otherwise put it in the CompletedFrames, we will handle it in the HandleEvent phase.
                                if (OnIncompleteFrame == null)
                                {
                                    frame.Assemble(IncompleteFrames);

                                    // Remove all imcomplete frames
                                    IncompleteFrames.Clear();

                                    // Control frames themselves MUST NOT be fragmented. So, its a normal text or binary frame. Go, handle it as usual.
                                    goto case WebSocketFrameTypes.Binary;
                                }
                                else
                                    lock (FrameLock) CompletedFrames.Add(frame);
                                break;

                            case WebSocketFrameTypes.Text:
                            case WebSocketFrameTypes.Binary:
                                lock (FrameLock) CompletedFrames.Add(frame);
                                break;

                            // Upon receipt of a Ping frame, an endpoint MUST send a Pong frame in response, unless it already received a Close frame.
                            case WebSocketFrameTypes.Ping:
                                if (!closeSent && !closed)
                                    Send(new WebSocketPong(frame));
                                break;

                            // If an endpoint receives a Close frame and did not previously send a Close frame, the endpoint MUST send a Close frame in response.
                            case WebSocketFrameTypes.ConnectionClose:
                                CloseFrame = frame;
                                if (!closeSent)
                                    Send(new WebSocketClose());
                                closed = closeSent;
                                break;
                        }
                    }
                    catch (ThreadAbortException)
                    {
                        IncompleteFrames.Clear();
                        this.baseRequest.State = HTTPRequestStates.Aborted;

                        closed = true;
                    }
                    catch (Exception e)
                    {
                        this.baseRequest.Exception = e;
                        this.baseRequest.State = HTTPRequestStates.Error;

                        closed = true;
                    }
                }
            }
            finally
            {
                HTTPManager.Heartbeats.Unsubscribe(this);
            }
        }