public NodeAction GetAction(NodeValue nodeValue) { UnityEngine.Profiling.Profiler.BeginSample("GetAction"); NodeAction action = (NodeAction)CustomNode.Instance.GetNode(nodeValue.identificationName); action.SetParameters(nodeValue.parameterList); UnityEngine.Profiling.Profiler.EndSample(); return(action); }
public Do(NodeAction action) { _action = action; }
private void AddActionNode(NodeAction nodeAction) { _actionNodeList.Add(nodeAction); }