public SceneManager_Scene(string sceneName, EditorSceneManager_EditorWindow sceneManager, int i) { this.sceneName = sceneName; this.logGUI = new GUIContent(" " + sceneName, sceneManager.sceneIcon); this.index = i; this.sceneManager = sceneManager; }
public static void OpenGameScenes() { EditorSceneManager_EditorWindow window = (EditorSceneManager_EditorWindow)EditorWindow.GetWindow(typeof(EditorSceneManager_EditorWindow), false, "Scene Manager"); }