public SceneManager_Scene(string sceneName, EditorSceneManager_EditorWindow sceneManager, int i)
 {
     this.sceneName    = sceneName;
     this.logGUI       = new GUIContent(" " + sceneName, sceneManager.sceneIcon);
     this.index        = i;
     this.sceneManager = sceneManager;
 }
 public static void OpenGameScenes()
 {
     EditorSceneManager_EditorWindow window = (EditorSceneManager_EditorWindow)EditorWindow.GetWindow(typeof(EditorSceneManager_EditorWindow), false, "Scene Manager");
 }