private void playGame(object sender, EventArgs e) { grid.Children.Clear(); this.MinWidth = 953.286; this.MinHeight = 480; this.Width = 953.286; this.Height = 480; playVSComp = new PlayVSComp(setup.difficulty, shipPlacement.playerGrid, setup.name); grid.Children.Add(playVSComp); playVSComp.replay += new EventHandler(replayGame); }
/// <summary> /// Phase 3: PlayVSComp /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void playGame(object sender, EventArgs e) { //Close shipPlacement grid.Children.Clear(); //Resize window this.MinWidth = 1100; this.MinHeight = 480; this.Width = 953.286; this.Height = 480; //Initialize game playVSComp = new PlayVSComp(setup.difficulty, shipPlacement.playerGrid, setup.name, setup.gamemode); //Add grid grid.Children.Add(playVSComp); playVSComp.replay += new EventHandler(replayGame); }
/// <summary> /// Phase 3: PlayVSComp /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void playGame(object sender, EventArgs e) { //Close shipPlacement grid.Children.Clear(); //Resize window this.MinWidth = 953.286; this.MinHeight = 480; this.Width = 953.286; this.Height = 480; //Initialize game playVSComp = new PlayVSComp(setup.difficulty, shipPlacement.playerGrid, setup.name); //Add grid grid.Children.Add(playVSComp); playVSComp.replay += new EventHandler(replayGame); }