public void Awake() { character = GetComponent<BCharacterEnemy>(); mover = GetComponent<BCharacterMoverAuto>(); mover.OnCompleteMove += OnComplete; }
public void Awake() { character = GetComponent <BCharacterEnemy>(); mover = GetComponent <BCharacterMoverAuto>(); mover.OnCompleteMove += OnComplete; }
public void Awake() { character = GetComponent <BCharacterEnemy>(); autoAttack = GetComponent <BCharacterAttackerAuto>(); autoAttack.OnComplete += OnComplete; }
public void SetActiveEnemy(BCharacterEnemy chara) { activeCharacter = chara; }
public void Awake() { character = GetComponent<BCharacterEnemy>(); autoAttack = GetComponent<BCharacterAttackerAuto>(); autoAttack.OnComplete += OnComplete; }