public GameThread(D2gsConnection connection, UInt32 chickenLife, UInt32 potLife) { m_d2gsConnection = connection; m_gameData = new GameData(); m_gameData.ChickenLife = chickenLife; m_gameData.PotLife = potLife; }
public D2GS(String character, String account, UInt32 chickenLife, UInt32 potLife) { //ConnectedToGs = false; m_d2gsConnection = new D2gsConnection(); m_d2gsReader = new D2gsReader(ref m_d2gsConnection, character); m_d2gsHandler = new D2gsHandler(ref m_d2gsConnection); m_gsPing = new GameServerPing(ref m_d2gsConnection); m_gameThread = new GameThread(m_d2gsConnection, chickenLife, potLife); m_asciiMap = new AsciiMap(m_gameThread.GameData, m_d2gsConnection); m_d2gsConnection.StartThread += delegate { m_d2gsHandlerThread = new Thread(m_d2gsHandler.ThreadFunction); m_d2gsHandlerThread.Name = account + " [D2Gs]:"; m_d2gsReaderThread = new Thread(m_d2gsReader.ThreadFunction); m_d2gsReaderThread.Name = account + " [D2GS]:"; m_d2gsHandlerThread.Start(); m_d2gsReaderThread.Start(); }; m_d2gsHandler.StartPinging += delegate { m_gsPingThread = new Thread(m_gsPing.Run); m_gsPingThread.Name = account + " [D2GS]:"; m_gsPingThread.Start(); m_mapThread = new Thread(m_asciiMap.ThreadFunction); m_mapThread.Start(); }; m_botThread = new Thread(m_gameThread.BotThread); m_botThread.Name = account + " [BOT]:"; m_botThread.Start(); SubscribeGameServerEvents(); }
public AsciiMap(GameData gameData, D2gsConnection connection) { m_gameData = gameData; m_connection = connection; m_map = new MapPoint[width,height]; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { m_map[x, y] = ' '; } } }
public GameServerPing(ref D2gsConnection conn) { m_connection = conn; }