Exemple #1
0
 public GameThread(D2gsConnection connection, UInt32 chickenLife, UInt32 potLife)
 {
     m_d2gsConnection = connection;
     m_gameData = new GameData();
     m_gameData.ChickenLife = chickenLife;
     m_gameData.PotLife = potLife;
 }
Exemple #2
0
        public D2GS(String character, String account, UInt32 chickenLife, UInt32 potLife)
        {
            //ConnectedToGs = false;
            m_d2gsConnection = new D2gsConnection();
            m_d2gsReader = new D2gsReader(ref m_d2gsConnection, character);
            m_d2gsHandler = new D2gsHandler(ref m_d2gsConnection);
            m_gsPing = new GameServerPing(ref m_d2gsConnection);
            m_gameThread = new GameThread(m_d2gsConnection, chickenLife, potLife);
            m_asciiMap = new AsciiMap(m_gameThread.GameData, m_d2gsConnection);

            m_d2gsConnection.StartThread += delegate {
                m_d2gsHandlerThread = new Thread(m_d2gsHandler.ThreadFunction);
                m_d2gsHandlerThread.Name = account + " [D2Gs]:";
                m_d2gsReaderThread = new Thread(m_d2gsReader.ThreadFunction);
                m_d2gsReaderThread.Name = account + " [D2GS]:";

                m_d2gsHandlerThread.Start();
                m_d2gsReaderThread.Start();
            };

            m_d2gsHandler.StartPinging += delegate
            {
                m_gsPingThread = new Thread(m_gsPing.Run);
                m_gsPingThread.Name = account + " [D2GS]:";
                m_gsPingThread.Start();
                m_mapThread = new Thread(m_asciiMap.ThreadFunction);
                m_mapThread.Start();
            };

            m_botThread = new Thread(m_gameThread.BotThread);
            m_botThread.Name = account + " [BOT]:";
            m_botThread.Start();

            SubscribeGameServerEvents();
        }
Exemple #3
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        public AsciiMap(GameData gameData, D2gsConnection connection)
        {
            m_gameData = gameData;
            m_connection = connection;

            m_map = new MapPoint[width,height];
            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    m_map[x, y] = ' ';
                }
            }
        }
Exemple #4
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        public D2GS(String character, String account, UInt32 chickenLife, UInt32 potLife)
        {
            //ConnectedToGs = false;
            m_d2gsConnection = new D2gsConnection();
            m_d2gsReader     = new D2gsReader(ref m_d2gsConnection, character);
            m_d2gsHandler    = new D2gsHandler(ref m_d2gsConnection);
            m_gsPing         = new GameServerPing(ref m_d2gsConnection);
            m_gameThread     = new GameThread(m_d2gsConnection, chickenLife, potLife);
            m_asciiMap       = new AsciiMap(m_gameThread.GameData, m_d2gsConnection);

            m_d2gsConnection.StartThread += delegate {
                m_d2gsHandlerThread      = new Thread(m_d2gsHandler.ThreadFunction);
                m_d2gsHandlerThread.Name = account + " [D2Gs]:";
                m_d2gsReaderThread       = new Thread(m_d2gsReader.ThreadFunction);
                m_d2gsReaderThread.Name  = account + " [D2GS]:";

                m_d2gsHandlerThread.Start();
                m_d2gsReaderThread.Start();
            };

            m_d2gsHandler.StartPinging += delegate
            {
                m_gsPingThread      = new Thread(m_gsPing.Run);
                m_gsPingThread.Name = account + " [D2GS]:";
                m_gsPingThread.Start();
                m_mapThread = new Thread(m_asciiMap.ThreadFunction);
                m_mapThread.Start();
            };


            m_botThread      = new Thread(m_gameThread.BotThread);
            m_botThread.Name = account + " [BOT]:";
            m_botThread.Start();

            SubscribeGameServerEvents();
        }
Exemple #5
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 public GameServerPing(ref D2gsConnection conn)
 {
     m_connection = conn;
 }
Exemple #6
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 public GameServerPing(ref D2gsConnection conn)
 {
     m_connection = conn;
 }