public CExplosion(int x, int y) { m_x = x; m_y = y; duration = CConstants.explodeTime; FBattleScreen.PlaySound("explode"); }
public CShell(int x, int y, int direction, int range, CTank owner) { m_x = x; m_y = y; m_direction = direction; m_range = range; m_owner = owner; FBattleScreen.PlaySound("shot"); }
public void SetDamage(short damage) { if (m_health < 0) { return; } m_health -= damage; if (m_health < 0) { m_health = 0; FBattleScreen.PlaySound("player_death"); } }