private void InitAllShow() { InitStyleDropdownOptions(); if (_curBulletId == 0) { _styleId = -1; _colorId = -1; _blendIndex = -1; UpdateColorDropdownOptions(); StartCoroutine(UpdateDropdownText("undefined", "undefined", "undefined")); } else { _styleId = (_curBulletId % 100000) / 1000; _colorId = (_curBulletId % 1000) / 10; _blendIndex = _curBulletId % 10; _curLaserCfg = DatabaseManager.LaserDatabase.GetLaserStyleCfg(_showType, _styleId); // 更新子弹颜色的下拉框 UpdateColorDropdownOptions(); ColorCfg colorCfg = DatabaseManager.LaserDatabase.GetColorCfgByColorId(_colorId); string blendText = ((eBlendMode)_blendIndex).ToString(); StartCoroutine(UpdateDropdownText(_curLaserCfg.name, colorCfg.colorName, blendText)); } UpdateBulletIdTextAndPreview(); }
private void InitColorItems(List <int> availableColors) { _itemList = new List <ColorItem>(); for (int i = 0; i < availableColors.Count; i++) { ColorCfg cfg = DatabaseManager.BulletDatabase.GetColorCfgByColorId(availableColors[i]); GameObject item = ResourceManager.GetInstance().GetPrefab("Prefabs/Views/EditViews", "BulletColorItem"); RectTransform itemTf = item.GetComponent <RectTransform>(); itemTf.SetParent(_itemContainerTf, false); // 初始化StyleItem结构 ColorItem colorItem = new ColorItem(); colorItem.colorId = availableColors[i]; colorItem.itemGo = item; colorItem.btn = itemTf.Find("BtnBg").gameObject; colorItem.selectImgGo = itemTf.Find("SelectImg").gameObject; // 设置选中 colorItem.selectImgGo.SetActive(cfg.colorId == _colorId); // 设置子弹图像 Image colorImg = itemTf.Find("ColorImg").GetComponent <Image>(); colorImg.sprite = ResourceManager.GetInstance().GetSprite(cfg.packName, cfg.resName); // 添加事件监听 UIEventListener.Get(colorItem.btn).AddClick(() => { OnColorItemClickHandler(cfg.colorId); }); _itemList.Add(colorItem); } }
private void SelectColorCallback(int colorId) { _colorId = colorId; ColorCfg colorCfg = DatabaseManager.BulletDatabase.GetColorCfgByColorId(_colorId); _colorText.text = colorCfg.colorName; UpdateBulletId(); UpdateBulletIdTextAndPreview(); }
private void OnColorDropdownValueChangedHandler(int value) { _colorId = _colorList[value]; ColorCfg colorCfg = DatabaseManager.BulletDatabase.GetColorCfgByColorId(_colorId); _colorText.text = colorCfg.colorName; UpdateBulletId(); UpdateBulletIdTextAndPreview(); }
private void UpdateColorDropdownOptions() { _colorDropdown.onValueChanged.RemoveAllListeners(); BulletStyleCfg bulletCfg = DatabaseManager.BulletDatabase.GetBulletStyleCfgByStyleId(_styleIndex); _colorList = bulletCfg.availableColors; List <Dropdown.OptionData> options = new List <Dropdown.OptionData>(); for (int i = 0; i < _colorList.Count; i++) { ColorCfg colorCfg = DatabaseManager.BulletDatabase.GetColorCfgByColorId(_colorList[i]); Dropdown.OptionData optionData = new Dropdown.OptionData(colorCfg.colorName); options.Add(optionData); } _colorDropdown.options = options; _colorDropdown.onValueChanged.AddListener(OnColorDropdownValueChangedHandler); }
private void UpdateColorDropdownOptions() { if (_styleId == -1) { return; } _colorDropdown.onValueChanged.RemoveAllListeners(); LaserStyleCfg cfg = DatabaseManager.LaserDatabase.GetLaserStyleCfg(_showType, _styleId); _colorList = cfg.availableColors; List <Dropdown.OptionData> options = new List <Dropdown.OptionData>(); for (int i = 0; i < _colorList.Count; i++) { ColorCfg colorCfg = DatabaseManager.BulletDatabase.GetColorCfgByColorId(_colorList[i]); Dropdown.OptionData optionData = new Dropdown.OptionData(colorCfg.colorName); options.Add(optionData); } _colorDropdown.options = options; _colorDropdown.onValueChanged.AddListener(OnColorDropdownValueChangedHandler); }
public LaserDatabase() { #region Style _styleCfgList = new List <LaserStyleCfg>(); // Laser #region 普通激光 LaserStyleCfg cfg = new LaserStyleCfg { type = BulletType.Laser, typePrefixNum = 2, styleId = 1, name = "Style1", packName = "STGLaserAtlas0", resName = "Laser201010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 尖头激光 cfg = new LaserStyleCfg { type = BulletType.Laser, typePrefixNum = 2, styleId = 2, name = "Style2", packName = "STGLaserAtlas0", resName = "Laser202010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 鳞弹头激光 cfg = new LaserStyleCfg { type = BulletType.Laser, typePrefixNum = 2, styleId = 3, name = "Style3", packName = "STGLaserAtlas0", resName = "Laser203010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 米弹激光 cfg = new LaserStyleCfg { type = BulletType.Laser, typePrefixNum = 2, styleId = 4, name = "Style4", packName = "STGLaserAtlas0", resName = "Laser204010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion // LinearLaser #region 尖头激光 cfg = new LaserStyleCfg { type = BulletType.LinearLaser, typePrefixNum = 3, styleId = 2, name = "Style2", packName = "STGLinearLaserAtlas0", resName = "Laser302010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 鳞弹头激光 cfg = new LaserStyleCfg { type = BulletType.LinearLaser, typePrefixNum = 3, styleId = 3, name = "Style3", packName = "STGLinearLaserAtlas0", resName = "Laser303010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 米弹激光 cfg = new LaserStyleCfg { type = BulletType.LinearLaser, typePrefixNum = 3, styleId = 4, name = "Style4", packName = "STGLinearLaserAtlas0", resName = "Laser304010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 曲线激光贴图 cfg = new LaserStyleCfg { type = BulletType.LinearLaser, typePrefixNum = 3, styleId = 5, name = "Style5", packName = "STGLinearLaserAtlas1", resName = "Laser305010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion // CurveLaser #region 曲线激光贴图 cfg = new LaserStyleCfg { type = BulletType.CurveLaser, typePrefixNum = 4, styleId = 1, name = "Style1", packName = "STGCurveLaserAtlas", resName = "Laser401010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 闪电激光 cfg = new LaserStyleCfg { type = BulletType.CurveLaser, typePrefixNum = 4, styleId = 10, name = "Style10", packName = "STGCurveLaserAtlas1", resName = "Laser410000", showScale = 1, availableColors = new List <int> { 0 }, }; _styleCfgList.Add(cfg); #endregion #endregion #region color _colorCfgList = new List <ColorCfg>(); #region DeepGray ColorCfg colorCfg = new ColorCfg { colorId = 0, colorName = "DeepGray", packName = "ColorAtlas", resName = "COLOR_DEEP_GRAY", }; _colorCfgList.Add(colorCfg); #endregion #region DeepRed colorCfg = new ColorCfg { colorId = 1, colorName = "DeepRed", packName = "ColorAtlas", resName = "COLOR_DEEP_RED", }; _colorCfgList.Add(colorCfg); #endregion #region Red colorCfg = new ColorCfg { colorId = 2, colorName = "Red", packName = "ColorAtlas", resName = "COLOR_RED", }; _colorCfgList.Add(colorCfg); #endregion #region DeepPurple colorCfg = new ColorCfg { colorId = 3, colorName = "DeepPurple", packName = "ColorAtlas", resName = "COLOR_DEEP_PURPLE", }; _colorCfgList.Add(colorCfg); #endregion #region Purple colorCfg = new ColorCfg { colorId = 4, colorName = "Purple", packName = "ColorAtlas", resName = "COLOR_PURPLE", }; _colorCfgList.Add(colorCfg); #endregion #region DeepBlue colorCfg = new ColorCfg { colorId = 5, colorName = "DeepBlue", packName = "ColorAtlas", resName = "COLOR_DEEP_BLUE", }; _colorCfgList.Add(colorCfg); #endregion #region Blue colorCfg = new ColorCfg { colorId = 6, colorName = "Blue", packName = "ColorAtlas", resName = "COLOR_BLUE", }; _colorCfgList.Add(colorCfg); #endregion #region RoyalBlue colorCfg = new ColorCfg { colorId = 7, colorName = "RoyalBlue", packName = "ColorAtlas", resName = "COLOR_ROYAL_BLUE", }; _colorCfgList.Add(colorCfg); #endregion #region Cyan colorCfg = new ColorCfg { colorId = 8, colorName = "Cyan", packName = "ColorAtlas", resName = "COLOR_DEEP_CYAN", }; _colorCfgList.Add(colorCfg); #endregion #region DeepGreen colorCfg = new ColorCfg { colorId = 9, colorName = "DeepGreen", packName = "ColorAtlas", resName = "COLOR_DEEP_GREEN", }; _colorCfgList.Add(colorCfg); #endregion #region Green colorCfg = new ColorCfg { colorId = 10, colorName = "Green", packName = "ColorAtlas", resName = "COLOR_GREEN", }; _colorCfgList.Add(colorCfg); #endregion #region Chartreuse colorCfg = new ColorCfg { colorId = 11, colorName = "Chartreuse", packName = "ColorAtlas", resName = "COLOR_CHARTREUSE", }; _colorCfgList.Add(colorCfg); #endregion #region Yellow colorCfg = new ColorCfg { colorId = 12, colorName = "Yellow", packName = "ColorAtlas", resName = "COLOR_YELLOW", }; _colorCfgList.Add(colorCfg); #endregion #region GoldenYellow colorCfg = new ColorCfg { colorId = 13, colorName = "GoldenYellow", packName = "ColorAtlas", resName = "COLOR_GOLDEN_YELLOW", }; _colorCfgList.Add(colorCfg); #endregion #region Orange colorCfg = new ColorCfg { colorId = 14, colorName = "Orange", packName = "ColorAtlas", resName = "COLOR_ORANGE", }; _colorCfgList.Add(colorCfg); #endregion #region Gray colorCfg = new ColorCfg { colorId = 15, colorName = "Gray", packName = "ColorAtlas", resName = "COLOR_GRAY", }; _colorCfgList.Add(colorCfg); #endregion #endregion }
public BulletDatabase() { #region bulletStyle _styleCfgList = new List <BulletStyleCfg>(); #region 点弹 BulletStyleCfg cfg = new BulletStyleCfg { styleId = 0, name = "点弹", packName = "STGBulletsAtlas", resName = "Bullet100010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 葡萄弹 cfg = new BulletStyleCfg { styleId = 1, name = "葡萄弹", packName = "STGBulletsAtlas", resName = "Bullet101010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 小玉 cfg = new BulletStyleCfg { styleId = 2, name = "小玉", packName = "STGBulletsAtlas", resName = "Bullet102010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 环玉 cfg = new BulletStyleCfg { styleId = 3, name = "环玉", packName = "STGBulletsAtlas", resName = "Bullet103010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 米弹 cfg = new BulletStyleCfg { styleId = 4, name = "米弹", packName = "STGBulletsAtlas", resName = "Bullet104010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 链弹 cfg = new BulletStyleCfg { styleId = 5, name = "链弹", packName = "STGBulletsAtlas", resName = "Bullet105010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 针弹 cfg = new BulletStyleCfg { styleId = 6, name = "针弹", packName = "STGBulletsAtlas", resName = "Bullet106010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 札弹 cfg = new BulletStyleCfg { styleId = 7, name = "札弹", packName = "STGBulletsAtlas", resName = "Bullet107010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 鳞弹 cfg = new BulletStyleCfg { styleId = 8, name = "鳞弹", packName = "STGBulletsAtlas", resName = "Bullet108010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 铳弹 cfg = new BulletStyleCfg { styleId = 9, name = "铳弹", packName = "STGBulletsAtlas", resName = "Bullet109010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 杆菌弹 cfg = new BulletStyleCfg { styleId = 10, name = "杆菌弹", packName = "STGBulletsAtlas", resName = "Bullet110010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 星弹(小) cfg = new BulletStyleCfg { styleId = 11, name = "星弹(小)", packName = "STGBulletsAtlas", resName = "Bullet111010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 钱币 cfg = new BulletStyleCfg { styleId = 12, name = "钱币", packName = "STGBulletsAtlas", resName = "Bullet112120", showScale = 1, availableColors = new List <int> { 0, 12, 14 }, }; _styleCfgList.Add(cfg); #endregion #region 中玉 cfg = new BulletStyleCfg { styleId = 13, name = "中玉", packName = "STGBulletsAtlas", resName = "Bullet113010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 椭弹 cfg = new BulletStyleCfg { styleId = 14, name = "椭弹", packName = "STGBulletsAtlas", resName = "Bullet114010", showScale = 1, availableColors = new List <int> { 0, 1, 3, 5, 7, 9, 13, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 刀弹 cfg = new BulletStyleCfg { styleId = 15, name = "刀弹", packName = "STGBulletsAtlas", resName = "Bullet115010", showScale = 1, availableColors = new List <int> { 0, 1, 3, 5, 7, 9, 13, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 蝶弹 cfg = new BulletStyleCfg { styleId = 16, name = "蝶弹", packName = "STGBulletsAtlas", resName = "Bullet116010", showScale = 1, availableColors = new List <int> { 0, 1, 3, 5, 7, 9, 13, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 星弹(大) cfg = new BulletStyleCfg { styleId = 17, name = "星弹(大)", packName = "STGBulletsAtlas", resName = "Bullet117010", showScale = 1, availableColors = new List <int> { 0, 1, 3, 5, 7, 9, 13, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 大玉 cfg = new BulletStyleCfg { styleId = 18, name = "大玉", packName = "STGBulletsAtlas", resName = "Bullet118010", showScale = 1, availableColors = new List <int> { 1, 5, 9, 13 }, }; _styleCfgList.Add(cfg); #endregion #region 蔷薇 cfg = new BulletStyleCfg { styleId = 19, name = "蔷薇", packName = "STGBulletsAtlas", resName = "Bullet119010", showScale = 1, availableColors = new List <int> { 1, 5, 9, 13 }, }; _styleCfgList.Add(cfg); #endregion #region 心弹 cfg = new BulletStyleCfg { styleId = 20, name = "心弹", packName = "STGBulletsAtlas", resName = "Bullet120010", showScale = 1, availableColors = new List <int> { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 滴弹 cfg = new BulletStyleCfg { styleId = 21, name = "滴弹", packName = "STGBulletsAtlas", resName = "Bullet121010", showScale = 1, availableColors = new List <int> { 0, 1, 3, 5, 7, 9, 13, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 大光玉 cfg = new BulletStyleCfg { styleId = 22, name = "大光玉", packName = "STGBulletsAtlas", resName = "Bullet122010", showScale = 1, availableColors = new List <int> { 0, 1, 3, 5, 7, 9, 13, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 箭弹 cfg = new BulletStyleCfg { styleId = 23, name = "箭弹", packName = "STGBulletsAtlas", resName = "Bullet123010", showScale = 1, availableColors = new List <int> { 0, 1, 3, 5, 7, 9, 13, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 小光玉 cfg = new BulletStyleCfg { styleId = 24, name = "小光玉", packName = "STGBulletsAtlas", resName = "Bullet124010", showScale = 1, availableColors = new List <int> { 0, 1, 3, 5, 7, 9, 13, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 休止符 cfg = new BulletStyleCfg { styleId = 25, name = "休止符", packName = "STGBulletsAtlas", resName = "Bullet125010", showScale = 1, availableColors = new List <int> { 0, 1, 3, 5, 7, 9, 13, 15 }, }; _styleCfgList.Add(cfg); #endregion #region 炎弹 cfg = new BulletStyleCfg { styleId = 26, name = "炎弹", packName = "STGBulletsAtlas", resName = "Bullet126010", showScale = 1, availableColors = new List <int> { 1, 3, 5, 13 }, }; _styleCfgList.Add(cfg); #endregion #region 音符 cfg = new BulletStyleCfg { styleId = 27, name = "音符", packName = "STGBulletsAtlas", resName = "Bullet127010", showScale = 1, availableColors = new List <int> { 1, 5, 9, 13 }, }; _styleCfgList.Add(cfg); #endregion #endregion #region color _colorCfgList = new List <ColorCfg>(); #region DeepGray ColorCfg colorCfg = new ColorCfg { colorId = 0, colorName = "DeepGray", packName = "ColorAtlas", resName = "COLOR_DEEP_GRAY", }; _colorCfgList.Add(colorCfg); #endregion #region DeepRed colorCfg = new ColorCfg { colorId = 1, colorName = "DeepRed", packName = "ColorAtlas", resName = "COLOR_DEEP_RED", }; _colorCfgList.Add(colorCfg); #endregion #region Red colorCfg = new ColorCfg { colorId = 2, colorName = "Red", packName = "ColorAtlas", resName = "COLOR_RED", }; _colorCfgList.Add(colorCfg); #endregion #region DeepPurple colorCfg = new ColorCfg { colorId = 3, colorName = "DeepPurple", packName = "ColorAtlas", resName = "COLOR_DEEP_PURPLE", }; _colorCfgList.Add(colorCfg); #endregion #region Purple colorCfg = new ColorCfg { colorId = 4, colorName = "Purple", packName = "ColorAtlas", resName = "COLOR_PURPLE", }; _colorCfgList.Add(colorCfg); #endregion #region DeepBlue colorCfg = new ColorCfg { colorId = 5, colorName = "DeepBlue", packName = "ColorAtlas", resName = "COLOR_DEEP_BLUE", }; _colorCfgList.Add(colorCfg); #endregion #region Blue colorCfg = new ColorCfg { colorId = 6, colorName = "Blue", packName = "ColorAtlas", resName = "COLOR_BLUE", }; _colorCfgList.Add(colorCfg); #endregion #region RoyalBlue colorCfg = new ColorCfg { colorId = 7, colorName = "RoyalBlue", packName = "ColorAtlas", resName = "COLOR_ROYAL_BLUE", }; _colorCfgList.Add(colorCfg); #endregion #region Cyan colorCfg = new ColorCfg { colorId = 8, colorName = "Cyan", packName = "ColorAtlas", resName = "COLOR_CYAN", }; _colorCfgList.Add(colorCfg); #endregion #region DeepGreen colorCfg = new ColorCfg { colorId = 9, colorName = "DeepGreen", packName = "ColorAtlas", resName = "COLOR_DEEP_GREEN", }; _colorCfgList.Add(colorCfg); #endregion #region Green colorCfg = new ColorCfg { colorId = 10, colorName = "Green", packName = "ColorAtlas", resName = "COLOR_GREEN", }; _colorCfgList.Add(colorCfg); #endregion #region Chartreuse colorCfg = new ColorCfg { colorId = 11, colorName = "Chartreuse", packName = "ColorAtlas", resName = "COLOR_CHARTREUSE", }; _colorCfgList.Add(colorCfg); #endregion #region Yellow colorCfg = new ColorCfg { colorId = 12, colorName = "Yellow", packName = "ColorAtlas", resName = "COLOR_YELLOW", }; _colorCfgList.Add(colorCfg); #endregion #region GoldenYellow colorCfg = new ColorCfg { colorId = 13, colorName = "GoldenYellow", packName = "ColorAtlas", resName = "COLOR_GOLDEN_YELLOW", }; _colorCfgList.Add(colorCfg); #endregion #region Orange colorCfg = new ColorCfg { colorId = 14, colorName = "Orange", packName = "ColorAtlas", resName = "COLOR_ORANGE", }; _colorCfgList.Add(colorCfg); #endregion #region Gray colorCfg = new ColorCfg { colorId = 15, colorName = "Gray", packName = "ColorAtlas", resName = "COLOR_GRAY", }; _colorCfgList.Add(colorCfg); #endregion #endregion }