//private bool isStarted = false; void Awake() { newPlanes = new List <DetectedPlane>(); ballRoot = new GameObject("Balls"); planeRoot = new GameObject("Planes"); noteOffsetGenerator = new BarelyAPI.MarkovChain(8, 1); Screen.sleepTimeout = SleepTimeout.NeverSleep; }
void Awake() { transform.localScale = Vector3.zero; hitNoteGenerator = new BarelyAPI.MarkovChain(8, 1); }