// Create with empty user set public CharacterManager() { // Main character/Player if (AppDataContainer.Values["prefcolorR"] != null) currentCharacter = new StoryCharacter(0, 0, Color.FromArgb(200, ((byte)AppDataContainer.Values["prefcolorR"]), (byte)AppDataContainer.Values["prefcolorG"], (byte)AppDataContainer.Values["prefcolorB"])); else currentCharacter = new StoryCharacter(0, 0); // Other characters/Enemies Characters = new ObservableCollection<Character>(); aniMan = new AnimationManager(); // Thread for shooting bullets BulletReleaseThread.DoWork += DoShootBullets; //addTestValues(6); //Characters.Add(new StarModeItem(100, 100)); }
// Create with empty user set public CharacterManager() { // Main character/Player if (AppDataContainer.Values["prefcolorR"] != null) { currentCharacter = new StoryCharacter(0, 0, Color.FromArgb(200, ((byte)AppDataContainer.Values["prefcolorR"]), (byte)AppDataContainer.Values["prefcolorG"], (byte)AppDataContainer.Values["prefcolorB"])); } else { currentCharacter = new StoryCharacter(0, 0); } // Other characters/Enemies Characters = new ObservableCollection <Character>(); aniMan = new AnimationManager(); // Thread for shooting bullets BulletReleaseThread.DoWork += DoShootBullets; //addTestValues(6); //Characters.Add(new StarModeItem(100, 100)); }