コード例 #1
0
ファイル: BDATargetManager.cs プロジェクト: KAmaia/BDArmory
        private void StringToGPSList(string listString)
        {
            if (GPSTargets == null)
            {
                GPSTargets = new Dictionary <BDArmorySettings.BDATeams, List <GPSTargetInfo> >();
            }
            GPSTargets.Clear();
            GPSTargets.Add(BDArmorySettings.BDATeams.A, new List <GPSTargetInfo>());
            GPSTargets.Add(BDArmorySettings.BDATeams.B, new List <GPSTargetInfo>());

            if (listString == null || listString == string.Empty)
            {
                Debug.Log("=== GPS List string was empty or null ===");
                return;
            }

            string[] teams = listString.Split(new char[] { ':' });

            Debug.Log("==== Loading GPS Targets. Number of teams: " + teams.Length);

            if (teams[0] != null && teams[0].Length > 0 && teams[0] != "null")
            {
                string[] teamACoords = teams[0].Split(new char[] { ';' });
                for (int i = 0; i < teamACoords.Length; i++)
                {
                    if (teamACoords[i] != null && teamACoords[i].Length > 0)
                    {
                        string[]      data    = teamACoords[i].Split(new char[] { ',' });
                        string        name    = data[0];
                        double        lat     = double.Parse(data[1]);
                        double        longi   = double.Parse(data[2]);
                        double        alt     = double.Parse(data[3]);
                        GPSTargetInfo newInfo = new GPSTargetInfo(new Vector3d(lat, longi, alt), name);
                        GPSTargets[BDArmorySettings.BDATeams.A].Add(newInfo);
                    }
                }
            }

            if (teams[1] != null && teams[1].Length > 0 && teams[1] != "null")
            {
                string[] teamBCoords = teams[1].Split(new char[] { ';' });
                for (int i = 0; i < teamBCoords.Length; i++)
                {
                    if (teamBCoords[i] != null && teamBCoords[i].Length > 0)
                    {
                        string[]      data    = teamBCoords[i].Split(new char[] { ',' });
                        string        name    = data[0];
                        double        lat     = double.Parse(data[1]);
                        double        longi   = double.Parse(data[2]);
                        double        alt     = double.Parse(data[3]);
                        GPSTargetInfo newInfo = new GPSTargetInfo(new Vector3d(lat, longi, alt), name);
                        GPSTargets[BDArmorySettings.BDATeams.B].Add(newInfo);
                    }
                }
            }
        }
コード例 #2
0
        IEnumerator CommandPositionGUIRoutine(BDModulePilotAI wingman, GPSTargetInfo tInfo)
        {
            //RemoveCommandPos(tInfo);
            commandedPositions.Add(tInfo);
            yield return(new WaitForSeconds(0.25f));

            while (Vector3d.Distance(wingman.commandGPS, tInfo.gpsCoordinates) < 0.01f && (wingman.currentCommand == BDModulePilotAI.PilotCommands.Attack || wingman.currentCommand == BDModulePilotAI.PilotCommands.FlyTo))
            {
                yield return(null);
            }
            RemoveCommandPos(tInfo);
        }
コード例 #3
0
 void RemoveCommandPos(GPSTargetInfo tInfo)
 {
     commandedPositions.RemoveAll(t => t.EqualsTarget(tInfo));
 }
コード例 #4
0
		void RemoveCommandPos(GPSTargetInfo tInfo)
		{
			commandedPositions.RemoveAll(t => t.EqualsTarget(tInfo));
		}
コード例 #5
0
        private void StringToGPSList(string listString)
        {
            if(GPSTargets == null)
            {
                GPSTargets = new Dictionary<BDArmorySettings.BDATeams, List<GPSTargetInfo>>();
            }
            GPSTargets.Clear();
            GPSTargets.Add(BDArmorySettings.BDATeams.A, new List<GPSTargetInfo>());
            GPSTargets.Add(BDArmorySettings.BDATeams.B, new List<GPSTargetInfo>());

            if(listString == null || listString == string.Empty)
            {
                Debug.Log("=== GPS List string was empty or null ===");
                return;
            }

            string[] teams = listString.Split(new char[]{ ':' });

            Debug.Log("==== Loading GPS Targets. Number of teams: " + teams.Length);

            if(teams[0] != null && teams[0].Length > 0 && teams[0] != "null")
            {
                string[] teamACoords = teams[0].Split(new char[]{ ';' });
                for(int i = 0; i < teamACoords.Length; i++)
                {
                    if(teamACoords[i] != null && teamACoords[i].Length > 0)
                    {
                        string[] data = teamACoords[i].Split(new char[]{ ',' });
                        string name = data[0];
                        double lat = double.Parse(data[1]);
                        double longi = double.Parse(data[2]);
                        double alt = double.Parse(data[3]);
                        GPSTargetInfo newInfo = new GPSTargetInfo(new Vector3d(lat, longi, alt), name);
                        GPSTargets[BDArmorySettings.BDATeams.A].Add(newInfo);
                    }
                }
            }

            if(teams[1] != null && teams[1].Length > 0 && teams[1] != "null")
            {
                string[] teamBCoords = teams[1].Split(new char[]{ ';' });
                for(int i = 0; i < teamBCoords.Length; i++)
                {
                    if(teamBCoords[i] != null && teamBCoords[i].Length > 0)
                    {
                        string[] data = teamBCoords[i].Split(new char[]{ ',' });
                        string name = data[0];
                        double lat = double.Parse(data[1]);
                        double longi = double.Parse(data[2]);
                        double alt = double.Parse(data[3]);
                        GPSTargetInfo newInfo = new GPSTargetInfo(new Vector3d(lat, longi, alt), name);
                        GPSTargets[BDArmorySettings.BDATeams.B].Add(newInfo);
                    }
                }
            }
        }
コード例 #6
0
		IEnumerator CommandPositionGUIRoutine(BDModulePilotAI wingman, GPSTargetInfo tInfo)
		{
			//RemoveCommandPos(tInfo);
			commandedPositions.Add(tInfo);
			yield return new WaitForSeconds(0.25f);
			while(Vector3d.Distance(wingman.commandGPS, tInfo.gpsCoordinates) < 0.01f && (wingman.currentCommand == BDModulePilotAI.PilotCommands.Attack || wingman.currentCommand == BDModulePilotAI.PilotCommands.FlyTo))
			{
				yield return null;
			}
			RemoveCommandPos(tInfo);
		}
コード例 #7
0
ファイル: MissileFire.cs プロジェクト: zzhwudiaa/BDArmory
        IEnumerator GuardMissileRoutine()
        {
            MissileLauncher ml = currentMissile;

            if(ml && !guardFiringMissile)
            {
                guardFiringMissile = true;

                if(BDArmorySettings.ALLOW_LEGACY_TARGETING)
                {
                    if(BDArmorySettings.DRAW_DEBUG_LABELS)
                    {
                        Debug.Log("Firing on target: " + guardTarget.GetName() + ", (legacy targeting)");
                    }
                    ml.FireMissileOnTarget(guardTarget);
                    UpdateList();
                }
                else if(ml.targetingMode == MissileLauncher.TargetingModes.Radar && radar)
                {
                    if(!radar.locked || (radar.lockedTarget.predictedPosition - guardTarget.transform.position).magnitude > 40)
                    {
                        radar.TryLockTarget(guardTarget.transform.position);
                        yield return new WaitForSeconds(Mathf.Clamp(2, 0.2f, targetScanInterval / 2));
                    }

                    if(ml && pilotAI && guardTarget && radar.locked)
                    {
                        float LAstartTime = Time.time;
                        while(Time.time-LAstartTime < 3 && pilotAI && !pilotAI.GetLaunchAuthorization(guardTarget, this))
                        {
                            yield return new WaitForFixedUpdate();
                        }
                    }

                    if(ml && guardTarget && radar.locked && (!pilotAI || pilotAI.GetLaunchAuthorization(guardTarget, this)))
                    {
                        if(BDArmorySettings.DRAW_DEBUG_LABELS)
                        {
                            Debug.Log("Firing on target: " + guardTarget.GetName());
                        }
                        FireCurrentMissile(true);
                    }
                }
                else if(ml.targetingMode == MissileLauncher.TargetingModes.Heat)
                {
                    float attemptStartTime = Time.time;
                    float attemptDuration = targetScanInterval * 0.75f;
                    while(ml && Time.time - attemptStartTime < attemptDuration && (!heatTarget.exists || (heatTarget.predictedPosition - guardTarget.transform.position).magnitude >40))
                    {
                        yield return new WaitForFixedUpdate();
                    }

                    //try uncaged IR lock with radar
                    if(guardTarget && !heatTarget.exists && radar && radar.radarEnabled)
                    {
                        if(!radar.locked || (radar.lockedTarget.predictedPosition - guardTarget.transform.position).magnitude > 40)
                        {
                            radar.TryLockTarget(guardTarget.transform.position);
                            yield return new WaitForSeconds(Mathf.Clamp(1, 0.1f, (targetScanInterval * 0.25f) / 2));
                        }
                    }

                    if(guardTarget && ml && heatTarget.exists && pilotAI)
                    {
                        float LAstartTime = Time.time;
                        while(Time.time-LAstartTime < 3 && pilotAI && !pilotAI.GetLaunchAuthorization(guardTarget, this))
                        {
                            yield return new WaitForFixedUpdate();
                        }
                    }

                    if(guardTarget && ml && heatTarget.exists && (!pilotAI || pilotAI.GetLaunchAuthorization(guardTarget, this)))
                    {
                        if(BDArmorySettings.DRAW_DEBUG_LABELS)
                        {
                            Debug.Log("Firing on target: " + guardTarget.GetName());
                        }

                        FireCurrentMissile(true);
                    }
                }
                else if(ml.targetingMode == MissileLauncher.TargetingModes.GPS)
                {
                    designatedGPSInfo = new GPSTargetInfo(VectorUtils.WorldPositionToGeoCoords(guardTarget.CoM, vessel.mainBody), guardTarget.vesselName.Substring(0, Mathf.Min(12, guardTarget.vesselName.Length)));
                    FireCurrentMissile(true);
                }
                else if(ml.targetingMode == MissileLauncher.TargetingModes.AntiRad)
                {
                    if(rwr)
                    {
                        rwr.EnableRWR();
                    }

                    float attemptStartTime = Time.time;
                    float attemptDuration = targetScanInterval * 0.75f;
                    while(Time.time - attemptStartTime < attemptDuration && (!antiRadTargetAcquired || (antiRadiationTarget - guardTarget.CoM).magnitude > 20))
                    {
                        yield return new WaitForFixedUpdate();
                    }

                    if(ml && antiRadTargetAcquired && (antiRadiationTarget - guardTarget.CoM).magnitude < 20)
                    {
                        FireCurrentMissile(true);
                    }
                }
                else if(ml.targetingMode == MissileLauncher.TargetingModes.Laser)
                {
                    if(targetingPods.Count > 0) //if targeting pods are available, slew them onto target and lock.
                    {
                        foreach(var tgp in targetingPods)
                        {
                            tgp.EnableCamera();
                            yield return StartCoroutine(tgp.PointToPositionRoutine(guardTarget.CoM));

                            if(tgp)
                            {
                                if(tgp.groundStabilized && (tgp.groundTargetPosition - guardTarget.transform.position).magnitude < 20)
                                {
                                    break;
                                }
                                else
                                {
                                    tgp.DisableCamera();
                                }
                            }
                        }
                    }

                    //search for a laser point that corresponds with target vessel
                    float attemptStartTime = Time.time;
                    float attemptDuration = targetScanInterval * 0.75f;
                    while(Time.time - attemptStartTime < attemptDuration && (!laserPointDetected || (foundCam && (foundCam.groundTargetPosition - guardTarget.CoM).magnitude >20)))
                    {
                        yield return new WaitForFixedUpdate();
                    }

                    if(ml && laserPointDetected && foundCam && (foundCam.groundTargetPosition - guardTarget.CoM).magnitude < 20)
                    {
                        FireCurrentMissile(true);
                    }
                }

                guardFiringMissile = false;
            }
        }
コード例 #8
0
ファイル: GPSTargetInfo.cs プロジェクト: Arcamenal/BDArmory
 public bool EqualsTarget(GPSTargetInfo other)
 {
     return((name == other.name) && (gpsCoordinates == other.gpsCoordinates));
 }
コード例 #9
0
ファイル: MissileFire.cs プロジェクト: tetryds/BDArmory
		IEnumerator GuardBombRoutine()
		{
			guardFiringMissile = true;
			bool hasSetCargoBays = false;
			float bombStartTime = Time.time;
			float bombAttemptDuration = Mathf.Max(targetScanInterval, 12f);
			float radius = currentMissile.blastRadius * Mathf.Min((1 + ((float)maxMissilesOnTarget/2f)), 1.5f);
			if(currentMissile.targetingMode == MissileLauncher.TargetingModes.GPS && Vector3.Distance(designatedGPSInfo.worldPos, guardTarget.CoM) > currentMissile.blastRadius)
			{
				//check database for target first
				float twoxsqrRad = 4f * radius * radius;
				bool foundTargetInDatabase = false;
				foreach(var gps in BDATargetManager.GPSTargets[BDATargetManager.BoolToTeam(team)])
				{
					if((gps.worldPos - guardTarget.CoM).sqrMagnitude < twoxsqrRad)
					{
						designatedGPSInfo = gps;
						foundTargetInDatabase = true;
						break;
					}
				}


				//no target in gps database, acquire via targeting pod
				if(!foundTargetInDatabase)
				{
					ModuleTargetingCamera tgp = null;
					foreach(var t in targetingPods)
					{
						if(t) tgp = t;
					}

					if(tgp)
					{
						tgp.EnableCamera();
						yield return StartCoroutine(tgp.PointToPositionRoutine(guardTarget.CoM));

						if(tgp)
						{
							if(guardTarget && tgp.groundStabilized && Vector3.Distance(tgp.groundTargetPosition, guardTarget.transform.position) < currentMissile.blastRadius)
							{
								radius = 500;
								designatedGPSInfo = new GPSTargetInfo(tgp.bodyRelativeGTP, "Guard Target");
								bombStartTime = Time.time;
							}
							else//failed to acquire target via tgp, cancel.
							{
								tgp.DisableCamera();
								designatedGPSInfo = new GPSTargetInfo();
								guardFiringMissile = false;
								yield break;
							}
						}
						else//no gps target and lost tgp, cancel.
						{
							guardFiringMissile = false;
							yield break;
						}
					}
					else //no gps target and no tgp, cancel.
					{
						guardFiringMissile = false;
						yield break;
					}
				}
			}

			bool doProxyCheck = true;

			float prevDist = 2 * radius;
			radius = Mathf.Max(radius, 50f);
			while(guardTarget && Time.time-bombStartTime < bombAttemptDuration && weaponIndex > 0 && weaponArray[weaponIndex].GetWeaponClass()==WeaponClasses.Bomb && missilesAway < maxMissilesOnTarget)
			{
				float targetDist = Vector3.Distance(bombAimerPosition, guardTarget.CoM);

				if(targetDist < (radius * 20f) && !hasSetCargoBays)
				{
					SetCargoBays();
					hasSetCargoBays = true;
				}

				if(targetDist > radius)
				{
					if(targetDist < Mathf.Max(radius * 2, 800f) && Vector3.Dot(guardTarget.CoM - bombAimerPosition, guardTarget.CoM - transform.position) < 0)
					{
						pilotAI.RequestExtend(guardTarget.CoM);
						break;
					}
					yield return null;
				}
				else
				{
					if(doProxyCheck)
					{
						if(targetDist - prevDist > 0)
						{
							doProxyCheck = false;
						}
						else
						{
							prevDist = targetDist;
						}
					}

					if(!doProxyCheck)
					{
						FireCurrentMissile(true);
						timeBombReleased = Time.time;
						yield return new WaitForSeconds(rippleFire ? 60f / rippleRPM : 0.06f);
						if(missilesAway >= maxMissilesOnTarget)
						{
							yield return new WaitForSeconds(1f);
							if(pilotAI)
							{
								pilotAI.RequestExtend(guardTarget.CoM);
							}
						}
					}
					else
					{
						yield return null;
					}
				}
			}

			designatedGPSInfo = new GPSTargetInfo();
			guardFiringMissile = false;
		}
コード例 #10
0
ファイル: MissileFire.cs プロジェクト: tetryds/BDArmory
		IEnumerator GuardMissileRoutine()
		{
			MissileLauncher ml = currentMissile;

			if(ml && !guardFiringMissile)
			{
				guardFiringMissile = true;


				if(BDArmorySettings.ALLOW_LEGACY_TARGETING)
				{
					if(BDArmorySettings.DRAW_DEBUG_LABELS)
					{
						Debug.Log("Firing on target: " + guardTarget.GetName() + ", (legacy targeting)");
					}
					if(ml.missileTurret)
					{
						ml.missileTurret.PrepMissileForFire(ml);
						ml.FireMissileOnTarget(guardTarget);
						ml.missileTurret.UpdateMissileChildren();
					}
					else
					{
						ml.FireMissileOnTarget(guardTarget);
					}
					StartCoroutine(MissileAwayRoutine(ml));
					UpdateList();
				}
				else if(ml.targetingMode == MissileLauncher.TargetingModes.Radar && vesselRadarData)
				{
					float attemptLockTime = Time.time; 
					while((!vesselRadarData.locked || (vesselRadarData.lockedTargetData.vessel != guardTarget)) && Time.time-attemptLockTime < 2)
					{
						if(vesselRadarData.locked)
						{
							vesselRadarData.UnlockAllTargets();
							yield return null;
						}
						//vesselRadarData.TryLockTarget(guardTarget.transform.position+(guardTarget.rb_velocity*Time.fixedDeltaTime));
						vesselRadarData.TryLockTarget(guardTarget);
						yield return new WaitForSeconds(0.25f);
					}

					if(ml && pilotAI && guardTarget && vesselRadarData.locked)
					{
						SetCargoBays();
						float LAstartTime = Time.time;
						while(guardTarget && Time.time-LAstartTime < 3 && pilotAI && !pilotAI.GetLaunchAuthorization(guardTarget, this))
						{
							yield return new WaitForFixedUpdate();
						}

						yield return new WaitForSeconds(0.5f);
					}

					//wait for missile turret to point at target
					if(guardTarget && ml && ml.missileTurret && vesselRadarData.locked)
					{
						vesselRadarData.SlaveTurrets();
						float turretStartTime = Time.time;
						while(Time.time - turretStartTime < 5)
						{
							float angle = Vector3.Angle(ml.missileTurret.finalTransform.forward, ml.missileTurret.slavedTargetPosition - ml.missileTurret.finalTransform.position);
							if(angle < 1)
							{
								turretStartTime -= 2 * Time.fixedDeltaTime;
							}
							yield return new WaitForFixedUpdate();
						}
					}

					yield return null;

					if(ml && guardTarget && vesselRadarData.locked && (!pilotAI || pilotAI.GetLaunchAuthorization(guardTarget, this)))
					{
						if(BDArmorySettings.DRAW_DEBUG_LABELS)
						{
							Debug.Log("Firing on target: " + guardTarget.GetName());
						}
						FireCurrentMissile(true);
						StartCoroutine(MissileAwayRoutine(ml));
					}
				}
				else if(ml.targetingMode == MissileLauncher.TargetingModes.Heat)
				{
					if(vesselRadarData && vesselRadarData.locked)
					{
						vesselRadarData.UnlockAllTargets();
						vesselRadarData.UnslaveTurrets();
					}
					float attemptStartTime = Time.time;
					float attemptDuration = Mathf.Max(targetScanInterval * 0.75f, 5f);
					SetCargoBays();
					while(ml && Time.time - attemptStartTime < attemptDuration && (!heatTarget.exists || (heatTarget.predictedPosition - guardTarget.transform.position).magnitude >40))
					{
						//try using missile turret to lock target
						if(ml.missileTurret)
						{
							ml.missileTurret.slaved = true;
							ml.missileTurret.slavedTargetPosition = guardTarget.CoM;
							ml.missileTurret.SlavedAim();
						}

						yield return new WaitForFixedUpdate();
					}



					//try uncaged IR lock with radar
					if(guardTarget && !heatTarget.exists && vesselRadarData && vesselRadarData.radarCount > 0)
					{
						if(!vesselRadarData.locked || (vesselRadarData.lockedTargetData.targetData.predictedPosition - guardTarget.transform.position).magnitude > 40)
						{
							//vesselRadarData.TryLockTarget(guardTarget.transform.position);
							vesselRadarData.TryLockTarget(guardTarget);
							yield return new WaitForSeconds(Mathf.Min(1, (targetScanInterval * 0.25f)));
						}
					}

					if(guardTarget && ml && heatTarget.exists && pilotAI)
					{
						float LAstartTime = Time.time;
						while(Time.time-LAstartTime < 3 && pilotAI && !pilotAI.GetLaunchAuthorization(guardTarget, this))
						{
							yield return new WaitForFixedUpdate();
						}

						yield return new WaitForSeconds(0.5f);
					}

					//wait for missile turret to point at target
					if(ml && ml.missileTurret && heatTarget.exists)
					{
						float turretStartTime = attemptStartTime;
						while(heatTarget.exists && Time.time - turretStartTime < Mathf.Max(targetScanInterval/2f, 2))
						{
							float angle = Vector3.Angle(ml.missileTurret.finalTransform.forward, ml.missileTurret.slavedTargetPosition - ml.missileTurret.finalTransform.position);
							ml.missileTurret.slaved = true;
							ml.missileTurret.slavedTargetPosition = MissileGuidance.GetAirToAirFireSolution(ml, heatTarget.predictedPosition, heatTarget.velocity);
							ml.missileTurret.SlavedAim();

							if(angle < 1)
							{
								turretStartTime -= 3 * Time.fixedDeltaTime;
							}
							yield return new WaitForFixedUpdate();
						}
					}

					yield return null;

					if(guardTarget && ml && heatTarget.exists && (!pilotAI || pilotAI.GetLaunchAuthorization(guardTarget, this)))
					{
						if(BDArmorySettings.DRAW_DEBUG_LABELS)
						{
							Debug.Log("Firing on target: " + guardTarget.GetName());
						}

						FireCurrentMissile(true);
						StartCoroutine(MissileAwayRoutine(ml));
					}
				}
				else if(ml.targetingMode == MissileLauncher.TargetingModes.GPS)
				{
					designatedGPSInfo = new GPSTargetInfo(VectorUtils.WorldPositionToGeoCoords(guardTarget.CoM, vessel.mainBody), guardTarget.vesselName.Substring(0, Mathf.Min(12, guardTarget.vesselName.Length)));
					FireCurrentMissile(true);
				}
				else if(ml.targetingMode == MissileLauncher.TargetingModes.AntiRad)
				{
					if(rwr)
					{
						rwr.EnableRWR();
					}

					float attemptStartTime = Time.time;
					float attemptDuration = targetScanInterval * 0.75f;
					while(Time.time - attemptStartTime < attemptDuration && (!antiRadTargetAcquired || (antiRadiationTarget - guardTarget.CoM).magnitude > 20))
					{
						yield return new WaitForFixedUpdate();
					}

					if(SetCargoBays())
					{
						yield return new WaitForSeconds(1f);
					}

					if(ml && antiRadTargetAcquired && (antiRadiationTarget - guardTarget.CoM).magnitude < 20)
					{
						FireCurrentMissile(true);
						StartCoroutine(MissileAwayRoutine(ml));
					}
				}
				else if(ml.targetingMode == MissileLauncher.TargetingModes.Laser)
				{
					if(targetingPods.Count > 0) //if targeting pods are available, slew them onto target and lock.
					{
						foreach(var tgp in targetingPods)
						{
							tgp.EnableCamera();
							yield return StartCoroutine(tgp.PointToPositionRoutine(guardTarget.CoM));

							if(tgp)
							{
								if(tgp.groundStabilized && (tgp.groundTargetPosition - guardTarget.transform.position).magnitude < 20)
								{
									break;
								}
								else
								{
									tgp.DisableCamera();
								}
							}
						}
					}

					//search for a laser point that corresponds with target vessel
					float attemptStartTime = Time.time;
					float attemptDuration = targetScanInterval * 0.75f;
					while(Time.time - attemptStartTime < attemptDuration && (!laserPointDetected || (foundCam && (foundCam.groundTargetPosition - guardTarget.CoM).magnitude >20)))
					{
						yield return new WaitForFixedUpdate();
					}
					if(SetCargoBays())
					{
						yield return new WaitForSeconds(1f);
					}
					if(ml && laserPointDetected && foundCam && (foundCam.groundTargetPosition - guardTarget.CoM).magnitude < 20)
					{
						FireCurrentMissile(true);
						StartCoroutine(MissileAwayRoutine(ml));
					}
				}


				guardFiringMissile = false;
			}
		}
コード例 #11
0
ファイル: GPSTargetInfo.cs プロジェクト: tetryds/BDArmory
		public bool EqualsTarget(GPSTargetInfo other)
		{
			return (name == other.name) && (gpsCoordinates == other.gpsCoordinates);
		}