public override void PreDraw() { if (GameManager.GetEditorLevel() != null && GameManager.GetEditorLevel().MyScene != null && !GameManager.GetEditorLevel().Loading) { SceneObject s = GameManager.GetEditorLevel().MyScene; if (s.WindowSize.X != MyRectangle.Width || s.WindowSize.Y != MyRectangle.Height) { s.SetWindowSize(new Vector2(Math.Max(MyRectangle.Width, 64), Math.Max(MyRectangle.Height, 64))); } if (Game1.self.IsActive) { s.PreDraw(); } s.DrawToThumbnail(); } base.PreDraw(); }