コード例 #1
0
        public static void NotifyPlayerJoining(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            uint             t      = Blaze.GetUnixTimeStamp();
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            List <Blaze.Tdf> PDAT = new List <Blaze.Tdf>();

            PDAT.Add(Blaze.TdfInteger.Create("EXID", pi.userId));
            PDAT.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            PDAT.Add(Blaze.TdfInteger.Create("LOC\0", pi.loc));
            PDAT.Add(Blaze.TdfString.Create("NAME", pi.profile.name));
            PDAT.Add(Blaze.TdfInteger.Create("PID\0", pi.userId));
            PDAT.Add(BlazeHelper.CreateNETFieldUnion(pi, "PNET"));
            PDAT.Add(Blaze.TdfInteger.Create("SID\0", pi.slot));
            PDAT.Add(Blaze.TdfInteger.Create("STAT", pi.stat));
            PDAT.Add(Blaze.TdfInteger.Create("TIDX", 0xFFFF));
            PDAT.Add(Blaze.TdfInteger.Create("TIME", t));
            PDAT.Add(Blaze.TdfInteger.Create("UID\0", pi.userId));
            result.Add(Blaze.TdfStruct.Create("PDAT", PDAT));
            byte[] buff = Blaze.CreatePacket(0x4, 0x15, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [0004:0015] NotifyPlayerJoining");
        }
コード例 #2
0
        public static Blaze.Tdf CreateUserDataStruct(PlayerInfo pi, string name = "DATA")
        {
            List <Blaze.Tdf> DATA = new List <Blaze.Tdf>();

            DATA.Add(BlazeHelper.CreateNETFieldUnion(pi, "ADDR"));
            DATA.Add(BlazeHelper.CreateNQOSField(pi, "QDAT"));
            return(Blaze.TdfStruct.Create(name, DATA));
        }
コード例 #3
0
        public static Blaze.TdfStruct MakePROSEntry(int idx, PlayerInfo pi)
        {
            uint             t      = Blaze.GetUnixTimeStamp();
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(Blaze.TdfInteger.Create("EXID", pi.userId));
            result.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            result.Add(Blaze.TdfInteger.Create("LOC\0", pi.loc));
            result.Add(Blaze.TdfString.Create("NAME", pi.profile.name));
            result.Add(Blaze.TdfInteger.Create("PID\0", pi.userId));
            result.Add(BlazeHelper.CreateNETFieldUnion(pi, "PNET"));
            result.Add(Blaze.TdfInteger.Create("SID\0", pi.slot));
            result.Add(Blaze.TdfInteger.Create("STAT", pi.stat));
            result.Add(Blaze.TdfInteger.Create("TIDX", 0xFFFF));
            result.Add(Blaze.TdfInteger.Create("TIME", t));
            result.Add(Blaze.TdfInteger.Create("UID\0", pi.userId));
            return(Blaze.TdfStruct.Create(idx.ToString(), result));
        }
コード例 #4
0
        public static void NotifyServerGameSetup(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> input = Blaze.ReadPacketContent(p);
            uint             t     = Blaze.GetUnixTimeStamp();

            pi.game.GNAM = ((Blaze.TdfString)input[2]).Value;
            pi.game.GSET = ((Blaze.TdfInteger)input[3]).Value;
            pi.game.VOIP = ((Blaze.TdfInteger)input[21]).Value;
            pi.game.VSTR = ((Blaze.TdfString)input[22]).Value;
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();
            List <Blaze.Tdf> GAME   = new List <Blaze.Tdf>();

            GAME.Add(Blaze.TdfList.Create("ADMN", 0, 1, new List <long>(new long[] { pi.userId })));
            GAME.Add(Blaze.TdfList.Create("CAP\0", 0, 2, new List <long>(new long[] { 0x20, 0 })));
            GAME.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            GAME.Add(Blaze.TdfString.Create("GNAM", pi.game.GNAM));
            GAME.Add(Blaze.TdfInteger.Create("GPVH", 666));
            GAME.Add(Blaze.TdfInteger.Create("GSET", pi.game.GSET));
            GAME.Add(Blaze.TdfInteger.Create("GSID", 1));
            GAME.Add(Blaze.TdfInteger.Create("GSTA", pi.game.GSTA));
            GAME.Add(Blaze.TdfString.Create("GTYP", "AssaultStandard"));
            GAME.Add(BlazeHelper.CreateNETField(pi, "HNET"));
            GAME.Add(Blaze.TdfInteger.Create("HSES", 13666));
            GAME.Add(Blaze.TdfInteger.Create("IGNO", 0));
            GAME.Add(Blaze.TdfInteger.Create("MCAP", 0x20));
            GAME.Add(BlazeHelper.CreateNQOSField(pi, "NQOS"));
            GAME.Add(Blaze.TdfInteger.Create("NRES", 0));
            GAME.Add(Blaze.TdfInteger.Create("NTOP", 1));
            GAME.Add(Blaze.TdfString.Create("PGID", ""));
            List <Blaze.Tdf> PHST = new List <Blaze.Tdf>();

            PHST.Add(Blaze.TdfInteger.Create("HPID", pi.userId));
            GAME.Add(Blaze.TdfStruct.Create("PHST", PHST));
            GAME.Add(Blaze.TdfInteger.Create("PRES", 1));
            GAME.Add(Blaze.TdfString.Create("PSAS", "wv"));
            GAME.Add(Blaze.TdfInteger.Create("QCAP", 0x10));
            GAME.Add(Blaze.TdfInteger.Create("SEED", 0x2CF2048F));
            GAME.Add(Blaze.TdfInteger.Create("TCAP", 0x10));
            List <Blaze.Tdf> THST = new List <Blaze.Tdf>();

            THST.Add(Blaze.TdfInteger.Create("HPID", pi.userId));
            GAME.Add(Blaze.TdfStruct.Create("THST", THST));
            GAME.Add(Blaze.TdfList.Create("TIDS", 0, 2, new List <long>(new long[] { 1, 2 })));
            GAME.Add(Blaze.TdfString.Create("UUID", "f5193367-c991-4429-aee4-8d5f3adab938"));
            GAME.Add(Blaze.TdfInteger.Create("VOIP", pi.game.VOIP));
            GAME.Add(Blaze.TdfString.Create("VSTR", pi.game.VSTR));
            result.Add(Blaze.TdfStruct.Create("GAME", GAME));
            List <Blaze.TdfStruct> PROS = new List <Blaze.TdfStruct>();
            List <Blaze.Tdf>       ee0  = new List <Blaze.Tdf>();

            ee0.Add(Blaze.TdfInteger.Create("EXID", pi.userId));
            ee0.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id));
            ee0.Add(Blaze.TdfInteger.Create("LOC\0", pi.loc));
            ee0.Add(Blaze.TdfString.Create("NAME", pi.profile.name));
            ee0.Add(Blaze.TdfInteger.Create("PID\0", pi.userId));
            ee0.Add(BlazeHelper.CreateNETFieldUnion(pi, "PNET"));
            ee0.Add(Blaze.TdfInteger.Create("SID\0", pi.slot));
            ee0.Add(Blaze.TdfInteger.Create("SLOT", 0));
            ee0.Add(Blaze.TdfInteger.Create("STAT", 2));
            ee0.Add(Blaze.TdfInteger.Create("TIDX", 0xFFFF));
            ee0.Add(Blaze.TdfInteger.Create("TIME", t));
            ee0.Add(Blaze.TdfInteger.Create("UID\0", pi.userId));
            PROS.Add(Blaze.TdfStruct.Create("0", ee0));
            result.Add(Blaze.TdfList.Create("PROS", 3, 1, PROS));
            List <Blaze.Tdf> VALU = new List <Blaze.Tdf>();

            VALU.Add(Blaze.TdfInteger.Create("DCTX", 0));
            result.Add(Blaze.TdfUnion.Create("REAS", 0, Blaze.TdfStruct.Create("VALU", VALU)));
            byte[] buff = Blaze.CreatePacket(p.Component, 0x14, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [0004:0014] NotifyServerGameSetup");
        }