public static void NotifyServerGameSetup(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { List <Blaze.Tdf> input = Blaze.ReadPacketContent(p); uint t = Blaze.GetUnixTimeStamp(); pi.game.GNAM = ((Blaze.TdfString)input[2]).Value; pi.game.GSET = ((Blaze.TdfInteger)input[3]).Value; pi.game.VOIP = ((Blaze.TdfInteger)input[21]).Value; pi.game.VSTR = ((Blaze.TdfString)input[22]).Value; List <Blaze.Tdf> result = new List <Blaze.Tdf>(); List <Blaze.Tdf> GAME = new List <Blaze.Tdf>(); GAME.Add(Blaze.TdfList.Create("ADMN", 0, 1, new List <long>(new long[] { pi.userId }))); GAME.Add(Blaze.TdfList.Create("CAP\0", 0, 2, new List <long>(new long[] { 0x20, 0 }))); GAME.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id)); GAME.Add(Blaze.TdfString.Create("GNAM", pi.game.GNAM)); GAME.Add(Blaze.TdfInteger.Create("GPVH", 666)); GAME.Add(Blaze.TdfInteger.Create("GSET", pi.game.GSET)); GAME.Add(Blaze.TdfInteger.Create("GSID", 1)); GAME.Add(Blaze.TdfInteger.Create("GSTA", pi.game.GSTA)); GAME.Add(Blaze.TdfString.Create("GTYP", "AssaultStandard")); GAME.Add(BlazeHelper.CreateNETField(pi, "HNET")); GAME.Add(Blaze.TdfInteger.Create("HSES", 13666)); GAME.Add(Blaze.TdfInteger.Create("IGNO", 0)); GAME.Add(Blaze.TdfInteger.Create("MCAP", 0x20)); GAME.Add(BlazeHelper.CreateNQOSField(pi, "NQOS")); GAME.Add(Blaze.TdfInteger.Create("NRES", 0)); GAME.Add(Blaze.TdfInteger.Create("NTOP", 1)); GAME.Add(Blaze.TdfString.Create("PGID", "")); List <Blaze.Tdf> PHST = new List <Blaze.Tdf>(); PHST.Add(Blaze.TdfInteger.Create("HPID", pi.userId)); GAME.Add(Blaze.TdfStruct.Create("PHST", PHST)); GAME.Add(Blaze.TdfInteger.Create("PRES", 1)); GAME.Add(Blaze.TdfString.Create("PSAS", "wv")); GAME.Add(Blaze.TdfInteger.Create("QCAP", 0x10)); GAME.Add(Blaze.TdfInteger.Create("SEED", 0x2CF2048F)); GAME.Add(Blaze.TdfInteger.Create("TCAP", 0x10)); List <Blaze.Tdf> THST = new List <Blaze.Tdf>(); THST.Add(Blaze.TdfInteger.Create("HPID", pi.userId)); GAME.Add(Blaze.TdfStruct.Create("THST", THST)); GAME.Add(Blaze.TdfList.Create("TIDS", 0, 2, new List <long>(new long[] { 1, 2 }))); GAME.Add(Blaze.TdfString.Create("UUID", "f5193367-c991-4429-aee4-8d5f3adab938")); GAME.Add(Blaze.TdfInteger.Create("VOIP", pi.game.VOIP)); GAME.Add(Blaze.TdfString.Create("VSTR", pi.game.VSTR)); result.Add(Blaze.TdfStruct.Create("GAME", GAME)); List <Blaze.TdfStruct> PROS = new List <Blaze.TdfStruct>(); List <Blaze.Tdf> ee0 = new List <Blaze.Tdf>(); ee0.Add(Blaze.TdfInteger.Create("EXID", pi.userId)); ee0.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id)); ee0.Add(Blaze.TdfInteger.Create("LOC\0", pi.loc)); ee0.Add(Blaze.TdfString.Create("NAME", pi.profile.name)); ee0.Add(Blaze.TdfInteger.Create("PID\0", pi.userId)); ee0.Add(BlazeHelper.CreateNETFieldUnion(pi, "PNET")); ee0.Add(Blaze.TdfInteger.Create("SID\0", pi.slot)); ee0.Add(Blaze.TdfInteger.Create("SLOT", 0)); ee0.Add(Blaze.TdfInteger.Create("STAT", 2)); ee0.Add(Blaze.TdfInteger.Create("TIDX", 0xFFFF)); ee0.Add(Blaze.TdfInteger.Create("TIME", t)); ee0.Add(Blaze.TdfInteger.Create("UID\0", pi.userId)); PROS.Add(Blaze.TdfStruct.Create("0", ee0)); result.Add(Blaze.TdfList.Create("PROS", 3, 1, PROS)); List <Blaze.Tdf> VALU = new List <Blaze.Tdf>(); VALU.Add(Blaze.TdfInteger.Create("DCTX", 0)); result.Add(Blaze.TdfUnion.Create("REAS", 0, Blaze.TdfStruct.Create("VALU", VALU))); byte[] buff = Blaze.CreatePacket(p.Component, 0x14, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); BlazeServer.Log("[CLNT] #" + src.userId + " [0004:0014] NotifyServerGameSetup"); }
public static void GetFullGameData(Blaze.Packet p, PlayerInfo pi, NetworkStream ns) { PlayerInfo srv = null; foreach (PlayerInfo info in BlazeServer.allClients) { if (info.isServer) { srv = info; break; } } if (srv == null) { Logger.Error("[CLNT] #" + pi.userId + " : cant find game to join!"); return; } pi.game = srv.game; pi.slot = srv.game.getNextSlot(); srv.game.setNextSlot((int)pi.userId); List <Blaze.Tdf> result = new List <Blaze.Tdf>(); List <Blaze.TdfStruct> LGAM = new List <Blaze.TdfStruct>(); List <Blaze.Tdf> ee0 = new List <Blaze.Tdf>(); List <Blaze.Tdf> GAME = new List <Blaze.Tdf>(); GAME.Add(Blaze.TdfList.Create("ADMN", 0, 1, new List <long>(new long[] { srv.userId }))); GAME.Add(srv.game.ATTR); GAME.Add(Blaze.TdfList.Create("CAP\0", 0, 2, new List <long>(new long[] { 0x20, 0 }))); GAME.Add(Blaze.TdfInteger.Create("GID\0", pi.game.id)); GAME.Add(Blaze.TdfString.Create("GNAM", pi.game.GNAM)); GAME.Add(Blaze.TdfInteger.Create("GPVH", 666)); GAME.Add(Blaze.TdfInteger.Create("GSET", pi.game.GSET)); GAME.Add(Blaze.TdfInteger.Create("GSID", 1)); GAME.Add(Blaze.TdfInteger.Create("GSTA", pi.game.GSTA)); GAME.Add(Blaze.TdfString.Create("GTYP", "AssaultStandard")); GAME.Add(BlazeHelper.CreateNETField(srv, "HNET")); GAME.Add(Blaze.TdfInteger.Create("HSES", 13666)); GAME.Add(Blaze.TdfInteger.Create("IGNO", 0)); GAME.Add(Blaze.TdfInteger.Create("MCAP", 0x20)); GAME.Add(BlazeHelper.CreateNQOSField(srv, "NQOS")); GAME.Add(Blaze.TdfInteger.Create("NRES", 0)); GAME.Add(Blaze.TdfInteger.Create("NTOP", 1)); GAME.Add(Blaze.TdfString.Create("PGID", "")); List <Blaze.Tdf> PHST = new List <Blaze.Tdf>(); PHST.Add(Blaze.TdfInteger.Create("HPID", srv.userId)); PHST.Add(Blaze.TdfInteger.Create("HSLT", srv.slot)); GAME.Add(Blaze.TdfStruct.Create("PHST", PHST)); GAME.Add(Blaze.TdfInteger.Create("PRES", 1)); GAME.Add(Blaze.TdfString.Create("PSAS", "wv")); GAME.Add(Blaze.TdfInteger.Create("QCAP", 0x10)); GAME.Add(Blaze.TdfInteger.Create("SEED", 0x2CF2048F)); GAME.Add(Blaze.TdfInteger.Create("TCAP", 0x10)); List <Blaze.Tdf> THST = new List <Blaze.Tdf>(); THST.Add(Blaze.TdfInteger.Create("HPID", srv.userId)); THST.Add(Blaze.TdfInteger.Create("HPID", srv.slot)); GAME.Add(Blaze.TdfStruct.Create("THST", THST)); GAME.Add(Blaze.TdfString.Create("UUID", "f5193367-c991-4429-aee4-8d5f3adab938")); GAME.Add(Blaze.TdfInteger.Create("VOIP", pi.game.VOIP)); GAME.Add(Blaze.TdfString.Create("VSTR", pi.game.VSTR)); ee0.Add(Blaze.TdfStruct.Create("GAME", GAME)); LGAM.Add(Blaze.TdfStruct.Create("0", ee0)); result.Add(Blaze.TdfList.Create("LGAM", 3, 1, LGAM)); byte[] buff = Blaze.CreatePacket(p.Component, 0x67, 0, 0x1000, p.ID, result); ns.Write(buff, 0, buff.Length); ns.Flush(); }
public static void NotifyClientGameSetup(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, PlayerInfo srv, NetworkStream ns, long reas = 1) { List <Blaze.Tdf> result = new List <Blaze.Tdf>(); List <Blaze.Tdf> GAME = new List <Blaze.Tdf>(); GAME.Add(Blaze.TdfList.Create("ADMN", 0, 1, new List <long>(new long[] { srv.userId }))); if (srv.game.ATTR != null) { GAME.Add(srv.game.ATTR); } GAME.Add(Blaze.TdfList.Create("CAP\0", 0, 2, new List <long>(new long[] { 0x20, 0 }))); GAME.Add(Blaze.TdfInteger.Create("GID\0", srv.game.id)); GAME.Add(Blaze.TdfString.Create("GNAM", srv.game.GNAM)); GAME.Add(Blaze.TdfInteger.Create("GPVH", 666)); GAME.Add(Blaze.TdfInteger.Create("GSET", srv.game.GSET)); GAME.Add(Blaze.TdfInteger.Create("GSID", 1)); GAME.Add(Blaze.TdfInteger.Create("GSTA", srv.game.GSTA)); GAME.Add(Blaze.TdfString.Create("GTYP", "AssaultStandard")); GAME.Add(BlazeHelper.CreateNETField(srv, "HNET")); GAME.Add(Blaze.TdfInteger.Create("HSES", 13666)); GAME.Add(Blaze.TdfInteger.Create("IGNO", 0)); GAME.Add(Blaze.TdfInteger.Create("MCAP", 0x20)); GAME.Add(BlazeHelper.CreateNQOSField(srv, "NQOS")); GAME.Add(Blaze.TdfInteger.Create("NRES", 0)); GAME.Add(Blaze.TdfInteger.Create("NTOP", 1)); GAME.Add(Blaze.TdfString.Create("PGID", "")); List <Blaze.Tdf> PHST = new List <Blaze.Tdf>(); PHST.Add(Blaze.TdfInteger.Create("HPID", srv.userId)); PHST.Add(Blaze.TdfInteger.Create("HSLT", srv.slot)); GAME.Add(Blaze.TdfStruct.Create("PHST", PHST)); GAME.Add(Blaze.TdfInteger.Create("PRES", 1)); GAME.Add(Blaze.TdfString.Create("PSAS", "wv")); GAME.Add(Blaze.TdfInteger.Create("QCAP", 0x10)); GAME.Add(Blaze.TdfInteger.Create("SEED", 0x2CF2048F)); GAME.Add(Blaze.TdfInteger.Create("TCAP", 0x10)); List <Blaze.Tdf> THST = new List <Blaze.Tdf>(); THST.Add(Blaze.TdfInteger.Create("HPID", srv.userId)); THST.Add(Blaze.TdfInteger.Create("HSLT", srv.slot)); GAME.Add(Blaze.TdfStruct.Create("THST", THST)); List <long> playerIdList = new List <long>(); for (int i = 0; i < 32; i++) { if (srv.game.slotUse[i] != -1) { playerIdList.Add(srv.game.slotUse[i]); } } GAME.Add(Blaze.TdfList.Create("TIDS", 0, 2, playerIdList)); GAME.Add(Blaze.TdfString.Create("UUID", "f5193367-c991-4429-aee4-8d5f3adab938")); GAME.Add(Blaze.TdfInteger.Create("VOIP", srv.game.VOIP)); GAME.Add(Blaze.TdfString.Create("VSTR", srv.game.VSTR)); result.Add(Blaze.TdfStruct.Create("GAME", GAME)); List <Blaze.TdfStruct> PROS = new List <Blaze.TdfStruct>(); for (int i = 0; i < 32; i++) { if (srv.game.players[i] != null) { PROS.Add(BlazeHelper.MakePROSEntry(i, srv.game.players[i])); } } result.Add(Blaze.TdfList.Create("PROS", 3, PROS.Count, PROS)); List <Blaze.Tdf> VALU = new List <Blaze.Tdf>(); VALU.Add(Blaze.TdfInteger.Create("DCTX", reas)); result.Add(Blaze.TdfUnion.Create("REAS", 0, Blaze.TdfStruct.Create("VALU", VALU))); byte[] buff = Blaze.CreatePacket(0x4, 0x14, 0, 0x2000, 0, result); ns.Write(buff, 0, buff.Length); ns.Flush(); BlazeServer.Log("[CLNT] #" + src.userId + " [0004:0014] NotifyClientGameSetup"); }