public static void ResetPools() { SubPoolIntList = new LockingResourcePool <RawList <int> >(); SubPoolIntSet = new LockingResourcePool <HashSet <int> >(); SubPoolFloatList = new LockingResourcePool <RawList <float> >(); SubPoolVectorList = new LockingResourcePool <RawList <System.Numerics.Vector3> >(); SubPoolRayHitList = new LockingResourcePool <RawList <RayHit> >(); }
public static void ResetPools() { SubPoolIntList = new LockingResourcePool <RawList <int> >(); SubPoolIntSet = new LockingResourcePool <BEPUutilities.DataStructures.HashSet <int> >(); SubPoolFloatList = new LockingResourcePool <RawList <float> >(); SubPoolVectorList = new LockingResourcePool <RawList <Vector3> >(); SubPoolRayHitList = new LockingResourcePool <RawList <RayHit> >(); }
public static void ResetPools() { SubPoolIntList = new LockingResourcePool <RawList <int> >(); SubPoolIntSet = new LockingResourcePool <HashSet <int> >(); SubPoolFloatList = new LockingResourcePool <RawList <Fix64> >(); SubPoolVectorList = new LockingResourcePool <RawList <Vector3> >(); SubPoolRayHitList = new LockingResourcePool <RawList <RayHit> >(); }