Esempio n. 1
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 public static void ResetPools()
 {
     SubPoolIntList    = new LockingResourcePool <RawList <int> >();
     SubPoolIntSet     = new LockingResourcePool <HashSet <int> >();
     SubPoolFloatList  = new LockingResourcePool <RawList <float> >();
     SubPoolVectorList = new LockingResourcePool <RawList <System.Numerics.Vector3> >();
     SubPoolRayHitList = new LockingResourcePool <RawList <RayHit> >();
 }
Esempio n. 2
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 public static void ResetPools()
 {
     SubPoolIntList    = new LockingResourcePool <RawList <int> >();
     SubPoolIntSet     = new LockingResourcePool <BEPUutilities.DataStructures.HashSet <int> >();
     SubPoolFloatList  = new LockingResourcePool <RawList <float> >();
     SubPoolVectorList = new LockingResourcePool <RawList <Vector3> >();
     SubPoolRayHitList = new LockingResourcePool <RawList <RayHit> >();
 }
Esempio n. 3
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 public static void ResetPools()
 {
     SubPoolIntList    = new LockingResourcePool <RawList <int> >();
     SubPoolIntSet     = new LockingResourcePool <HashSet <int> >();
     SubPoolFloatList  = new LockingResourcePool <RawList <Fix64> >();
     SubPoolVectorList = new LockingResourcePool <RawList <Vector3> >();
     SubPoolRayHitList = new LockingResourcePool <RawList <RayHit> >();
 }