public override void PerformFrame(GamePowerUp powerup, BCBlockGameState gamestate) { //nothing needed. }
public abstract void PerformFrame(GamePowerUp powerup, BCBlockGameState gamestate);
public override void Draw(GamePowerUp powerup,Graphics g) { g.DrawImage(drawimage, powerup.CenterPoint().X - _Radius, powerup.CenterPoint().Y - _Radius); }
public abstract void Draw(GamePowerUp powerup,Graphics g);