public override void PerformFrame(GamePowerUp powerup, BCBlockGameState gamestate)
 {
     //nothing needed.
 }
 public abstract void PerformFrame(GamePowerUp powerup, BCBlockGameState gamestate);
 public override void Draw(GamePowerUp powerup,Graphics g)
 {
     g.DrawImage(drawimage, powerup.CenterPoint().X - _Radius, powerup.CenterPoint().Y - _Radius);
 }
 public abstract void Draw(GamePowerUp powerup,Graphics g);