public override SubRenderState CreateInstance(Scripting.Compiler.ScriptCompiler compiler, PropertyAbstractNode prop, Graphics.Pass pass, SGScriptTranslator stranslator) { if (prop.Name == "lighting_stage") { if (prop.Values.Count >= 2) { string strValue; int it = 0; //Read light model type. if (!SGScriptTranslator.GetString(prop.Values[it], out strValue)) { //compiler.AddError(...) return(null); } //Case light model type is normal map if (strValue == "normal_map") { it++; if (!SGScriptTranslator.GetString(prop.Values[it], out strValue)) { //compiler.AddError(...) return(null); } SubRenderState subRenderState = CreateOrRetrieveInstance(stranslator); var normalMapSubRenderState = subRenderState as NormalMapLighting; normalMapSubRenderState.NormalMapTextureName = strValue; //Read normal map space type. if (prop.Values.Count >= 3) { it++; if (!SGScriptTranslator.GetString(prop.Values[it], out strValue)) { //compiler.AddError(...) return(null); } //Normal map defines normals in tangent space. if (strValue == "tangent_space") { normalMapSubRenderState.NormalMapSpace = NormalMapSpace.Tangent; } //Normal map defines normals in object space if (strValue == "object_space") { normalMapSubRenderState.NormalMapSpace = NormalMapSpace.Object; } } //Read texture coordinate index. if (prop.Values.Count >= 4) { int textureCoordinatesIndex = 0; it++; if (!SGScriptTranslator.GetInt(prop.Values[it], out textureCoordinatesIndex)) { normalMapSubRenderState.TexCoordIndex = textureCoordinatesIndex; } } //Read texture filtering format if (prop.Values.Count >= 5) { it++; if (!SGScriptTranslator.GetString(prop.Values[it], out strValue)) { //compiler.AddError(...) return(null); } if (strValue == "none") { normalMapSubRenderState.SetNormalMapFiltering(Graphics.FilterOptions.Point, Graphics.FilterOptions.Point, Graphics.FilterOptions.None); } else if (strValue == "bilinear") { normalMapSubRenderState.SetNormalMapFiltering(Graphics.FilterOptions.Linear, Graphics.FilterOptions.Linear, Graphics.FilterOptions.Point); } else if (strValue == "trilinear") { normalMapSubRenderState.SetNormalMapFiltering(Graphics.FilterOptions.Linear, Graphics.FilterOptions.Linear, Graphics.FilterOptions.Linear); } else if (strValue == "anisotropic") { normalMapSubRenderState.SetNormalMapFiltering(Graphics.FilterOptions.Anisotropic, Graphics.FilterOptions.Anisotropic, Graphics.FilterOptions.Linear); } } //Read max anisotropy value if (prop.Values.Count >= 6) { int maxAnisotropy = 0; it++; if (SGScriptTranslator.GetInt(prop.Values[it], out maxAnisotropy)) { normalMapSubRenderState.NormalMapAnisotropy = maxAnisotropy; } } //Read mip bias value. if (prop.Values.Count >= 7) { Real mipBias = 0; it++; if (SGScriptTranslator.GetReal(prop.Values[it], out mipBias)) { normalMapSubRenderState.NormalMapMipBias = mipBias; } } return(subRenderState); } } } return(null); }
public override SubRenderState CreateInstance(Scripting.Compiler.ScriptCompiler compiler, Scripting.Compiler.AST.PropertyAbstractNode prop, Pass pass, SGScriptTranslator stranslator) { if (prop.Name == "hardware_skinning") { bool hasError = false; int boneCount = 0; int weightCount = 0; string skinningType = string.Empty; SkinningType skinType = SkinningType.Linear; bool correctAntipodalityHandling = false; bool scalingShearingSupport = false; if (prop.Values.Count >= 2) { int it = 0; if (SGScriptTranslator.GetInt(prop.Values[it], out boneCount) == false) { hasError = true; } it++; if (SGScriptTranslator.GetInt(prop.Values[it], out weightCount) == false) { hasError = true; } if (prop.Values.Count >= 5) { it++; SGScriptTranslator.GetString(prop.Values[it], out skinningType); it++; SGScriptTranslator.GetBoolean(prop.Values[it], out correctAntipodalityHandling); it++; SGScriptTranslator.GetBoolean(prop.Values[it], out scalingShearingSupport); } //If the skinningType is not specified or is specified incorretly, default to linear if (skinningType == "dual_quaternion") { skinType = SkinningType.DualQuaternion; } else { skinType = SkinningType.Linear; } } if (hasError) { //TODO //compiler.AddError(...); return(null); } else { //create and update the hardware skinning sub render state SubRenderState subRenderState = CreateOrRetrieveInstance(stranslator); var hardSkinSrs = (HardwareSkinning)subRenderState; hardSkinSrs.SetHardwareSkinningParam(boneCount, weightCount, skinType, correctAntipodalityHandling, scalingShearingSupport); return(subRenderState); } } return(null); }