コード例 #1
0
        internal virtual SubRenderState CreateOrRetrieveInstance(SGScriptTranslator translator)
        {
            //check if we already creaet a srs
            SubRenderState subRenderState = translator.GetGeneratedSubRenderState(Type);

            if (subRenderState == null)
            {
                //create a new sub render state
                subRenderState = CreateInstance();
            }
            return(subRenderState);
        }
コード例 #2
0
ファイル: FFPFogFactory.cs プロジェクト: ryan-bunker/axiom3d
		public override SubRenderState CreateInstance( Scripting.Compiler.ScriptCompiler compiler,
		                                               Scripting.Compiler.AST.PropertyAbstractNode prop,
		                                               Graphics.Pass pass, SGScriptTranslator stranslator )
		{
			if ( prop.Name == "fog_stage" )
			{
				if ( prop.Values.Count >= 1 )
				{
					string strValue;

					if ( !SGScriptTranslator.GetString( prop.Values[ 0 ], out strValue ) )
					{
						//compiler.AddError(...);
						return null;
					}

					if ( strValue == "ffp" )
					{
						SubRenderState subRenderState = CreateOrRetrieveInstance( stranslator );
						var fogSubRenderState = (FFPFog)subRenderState;
						int it = 0;

						if ( prop.Values.Count >= 2 )
						{
							it++;
							if ( !SGScriptTranslator.GetString( prop.Values[ it ], out strValue ) )
							{
								//compiler.AddError(...);
								return null;
							}
							if ( strValue == "per_vertex" )
							{
								fogSubRenderState.CalculationMode = FFPFog.CalcMode.PerVertex;
							}
							else if ( strValue == "per_pixel" )
							{
								fogSubRenderState.CalculationMode = FFPFog.CalcMode.PerPixel;
							}
						}
						return subRenderState;
					}
				}
			}
			return null;
		}
コード例 #3
0
        public override SubRenderState CreateInstance(Scripting.Compiler.ScriptCompiler compiler,
                                                      Scripting.Compiler.AST.PropertyAbstractNode prop,
                                                      Graphics.Pass pass, SGScriptTranslator stranslator)
        {
            if (prop.Name == "fog_stage")
            {
                if (prop.Values.Count >= 1)
                {
                    string strValue;

                    if (!SGScriptTranslator.GetString(prop.Values[0], out strValue))
                    {
                        //compiler.AddError(...);
                        return(null);
                    }

                    if (strValue == "ffp")
                    {
                        SubRenderState subRenderState    = CreateOrRetrieveInstance(stranslator);
                        var            fogSubRenderState = (FFPFog)subRenderState;
                        int            it = 0;

                        if (prop.Values.Count >= 2)
                        {
                            it++;
                            if (!SGScriptTranslator.GetString(prop.Values[it], out strValue))
                            {
                                //compiler.AddError(...);
                                return(null);
                            }
                            if (strValue == "per_vertex")
                            {
                                fogSubRenderState.CalculationMode = FFPFog.CalcMode.PerVertex;
                            }
                            else if (strValue == "per_pixel")
                            {
                                fogSubRenderState.CalculationMode = FFPFog.CalcMode.PerPixel;
                            }
                        }
                        return(subRenderState);
                    }
                }
            }
            return(null);
        }
コード例 #4
0
		public override SubRenderState CreateInstance( Scripting.Compiler.ScriptCompiler compiler,
		                                               Scripting.Compiler.AST.PropertyAbstractNode prop,
		                                               Graphics.Pass pass, SGScriptTranslator stranslator )
		{
			if ( prop.Name == "integrated_pssm4" )
			{
				if ( prop.Values.Count != 4 )
				{
					//TODO
					// compiler.AddError(...);
				}
				else
				{
					var splitPointList = new List<Real>();

					foreach ( var it in prop.Values )
					{
						Real curSplitValue;

						if ( !SGScriptTranslator.GetReal( it, out curSplitValue ) )
						{
							//TODO
							//compiler.AddError(...);
							break;
						}

						splitPointList.Add( curSplitValue );
					}

					if ( splitPointList.Count == 4 )
					{
						SubRenderState subRenderState = CreateOrRetrieveInstance( stranslator );
						var pssmSubRenderState = (IntegratedPSSM3)subRenderState;
						pssmSubRenderState.SetSplitPoints( splitPointList );

						return pssmSubRenderState;
					}
				}
			}

			return null;
		}
コード例 #5
0
        public override SubRenderState CreateInstance(Scripting.Compiler.ScriptCompiler compiler,
                                                      Scripting.Compiler.AST.PropertyAbstractNode prop,
                                                      Graphics.Pass pass, SGScriptTranslator stranslator)
        {
            if (prop.Name == "integrated_pssm4")
            {
                if (prop.Values.Count != 4)
                {
                    //TODO
                    // compiler.AddError(...);
                }
                else
                {
                    var splitPointList = new List <Real>();

                    foreach (var it in prop.Values)
                    {
                        Real curSplitValue;

                        if (!SGScriptTranslator.GetReal(it, out curSplitValue))
                        {
                            //TODO
                            //compiler.AddError(...);
                            break;
                        }

                        splitPointList.Add(curSplitValue);
                    }

                    if (splitPointList.Count == 4)
                    {
                        SubRenderState subRenderState     = CreateOrRetrieveInstance(stranslator);
                        var            pssmSubRenderState = (IntegratedPSSM3)subRenderState;
                        pssmSubRenderState.SetSplitPoints(splitPointList);

                        return(pssmSubRenderState);
                    }
                }
            }

            return(null);
        }
コード例 #6
0
 public virtual SubRenderState CreateInstance(ScriptCompiler compiler, PropertyAbstractNode prop, Pass pass,
                                              SGScriptTranslator stranslator)
 {
     return(null);
 }
コード例 #7
0
        public override SubRenderState CreateInstance(Scripting.Compiler.ScriptCompiler compiler,
                                                      PropertyAbstractNode prop, Graphics.Pass pass,
                                                      SGScriptTranslator stranslator)
        {
            if (prop.Name == "lighting_stage")
            {
                if (prop.Values.Count >= 2)
                {
                    string strValue;
                    int    it = 0;

                    //Read light model type.
                    if (!SGScriptTranslator.GetString(prop.Values[it], out strValue))
                    {
                        //compiler.AddError(...)
                        return(null);
                    }

                    //Case light model type is normal map
                    if (strValue == "normal_map")
                    {
                        it++;
                        if (!SGScriptTranslator.GetString(prop.Values[it], out strValue))
                        {
                            //compiler.AddError(...)
                            return(null);
                        }

                        SubRenderState subRenderState          = CreateOrRetrieveInstance(stranslator);
                        var            normalMapSubRenderState = subRenderState as NormalMapLighting;

                        normalMapSubRenderState.NormalMapTextureName = strValue;

                        //Read normal map space type.
                        if (prop.Values.Count >= 3)
                        {
                            it++;
                            if (!SGScriptTranslator.GetString(prop.Values[it], out strValue))
                            {
                                //compiler.AddError(...)
                                return(null);
                            }

                            //Normal map defines normals in tangent space.
                            if (strValue == "tangent_space")
                            {
                                normalMapSubRenderState.NormalMapSpace = NormalMapSpace.Tangent;
                            }

                            //Normal map defines normals in object space
                            if (strValue == "object_space")
                            {
                                normalMapSubRenderState.NormalMapSpace = NormalMapSpace.Object;
                            }
                        }

                        //Read texture coordinate index.
                        if (prop.Values.Count >= 4)
                        {
                            int textureCoordinatesIndex = 0;
                            it++;
                            if (!SGScriptTranslator.GetInt(prop.Values[it], out textureCoordinatesIndex))
                            {
                                normalMapSubRenderState.TexCoordIndex = textureCoordinatesIndex;
                            }
                        }

                        //Read texture filtering format
                        if (prop.Values.Count >= 5)
                        {
                            it++;
                            if (!SGScriptTranslator.GetString(prop.Values[it], out strValue))
                            {
                                //compiler.AddError(...)
                                return(null);
                            }

                            if (strValue == "none")
                            {
                                normalMapSubRenderState.SetNormalMapFiltering(Graphics.FilterOptions.Point, Graphics.FilterOptions.Point,
                                                                              Graphics.FilterOptions.None);
                            }
                            else if (strValue == "bilinear")
                            {
                                normalMapSubRenderState.SetNormalMapFiltering(Graphics.FilterOptions.Linear, Graphics.FilterOptions.Linear,
                                                                              Graphics.FilterOptions.Point);
                            }
                            else if (strValue == "trilinear")
                            {
                                normalMapSubRenderState.SetNormalMapFiltering(Graphics.FilterOptions.Linear, Graphics.FilterOptions.Linear,
                                                                              Graphics.FilterOptions.Linear);
                            }
                            else if (strValue == "anisotropic")
                            {
                                normalMapSubRenderState.SetNormalMapFiltering(Graphics.FilterOptions.Anisotropic,
                                                                              Graphics.FilterOptions.Anisotropic, Graphics.FilterOptions.Linear);
                            }
                        }

                        //Read max anisotropy value
                        if (prop.Values.Count >= 6)
                        {
                            int maxAnisotropy = 0;
                            it++;
                            if (SGScriptTranslator.GetInt(prop.Values[it], out maxAnisotropy))
                            {
                                normalMapSubRenderState.NormalMapAnisotropy = maxAnisotropy;
                            }
                        }
                        //Read mip bias value.
                        if (prop.Values.Count >= 7)
                        {
                            Real mipBias = 0;
                            it++;
                            if (SGScriptTranslator.GetReal(prop.Values[it], out mipBias))
                            {
                                normalMapSubRenderState.NormalMapMipBias = mipBias;
                            }
                        }
                        return(subRenderState);
                    }
                }
            }
            return(null);
        }
コード例 #8
0
		public override SubRenderState CreateInstance( Scripting.Compiler.ScriptCompiler compiler,
		                                               PropertyAbstractNode prop, Graphics.Pass pass,
		                                               SGScriptTranslator stranslator )
		{
			if ( prop.Name == "lighting_stage" )
			{
				if ( prop.Values.Count >= 2 )
				{
					string strValue;
					int it = 0;

					//Read light model type.
					if ( !SGScriptTranslator.GetString( prop.Values[ it ], out strValue ) )
					{
						//compiler.AddError(...)
						return null;
					}

					//Case light model type is normal map
					if ( strValue == "normal_map" )
					{
						it++;
						if ( !SGScriptTranslator.GetString( prop.Values[ it ], out strValue ) )
						{
							//compiler.AddError(...)
							return null;
						}

						SubRenderState subRenderState = CreateOrRetrieveInstance( stranslator );
						var normalMapSubRenderState = subRenderState as NormalMapLighting;

						normalMapSubRenderState.NormalMapTextureName = strValue;

						//Read normal map space type.
						if ( prop.Values.Count >= 3 )
						{
							it++;
							if ( !SGScriptTranslator.GetString( prop.Values[ it ], out strValue ) )
							{
								//compiler.AddError(...)
								return null;
							}

							//Normal map defines normals in tangent space.
							if ( strValue == "tangent_space" )
							{
								normalMapSubRenderState.NormalMapSpace = NormalMapSpace.Tangent;
							}

							//Normal map defines normals in object space
							if ( strValue == "object_space" )
							{
								normalMapSubRenderState.NormalMapSpace = NormalMapSpace.Object;
							}
						}

						//Read texture coordinate index.
						if ( prop.Values.Count >= 4 )
						{
							int textureCoordinatesIndex = 0;
							it++;
							if ( !SGScriptTranslator.GetInt( prop.Values[ it ], out textureCoordinatesIndex ) )
							{
								normalMapSubRenderState.TexCoordIndex = textureCoordinatesIndex;
							}
						}

						//Read texture filtering format
						if ( prop.Values.Count >= 5 )
						{
							it++;
							if ( !SGScriptTranslator.GetString( prop.Values[ it ], out strValue ) )
							{
								//compiler.AddError(...)
								return null;
							}

							if ( strValue == "none" )
							{
								normalMapSubRenderState.SetNormalMapFiltering( Graphics.FilterOptions.Point, Graphics.FilterOptions.Point,
								                                               Graphics.FilterOptions.None );
							}
							else if ( strValue == "bilinear" )
							{
								normalMapSubRenderState.SetNormalMapFiltering( Graphics.FilterOptions.Linear, Graphics.FilterOptions.Linear,
								                                               Graphics.FilterOptions.Point );
							}
							else if ( strValue == "trilinear" )
							{
								normalMapSubRenderState.SetNormalMapFiltering( Graphics.FilterOptions.Linear, Graphics.FilterOptions.Linear,
								                                               Graphics.FilterOptions.Linear );
							}
							else if ( strValue == "anisotropic" )
							{
								normalMapSubRenderState.SetNormalMapFiltering( Graphics.FilterOptions.Anisotropic,
								                                               Graphics.FilterOptions.Anisotropic, Graphics.FilterOptions.Linear );
							}
						}

						//Read max anisotropy value
						if ( prop.Values.Count >= 6 )
						{
							int maxAnisotropy = 0;
							it++;
							if ( SGScriptTranslator.GetInt( prop.Values[ it ], out maxAnisotropy ) )
							{
								normalMapSubRenderState.NormalMapAnisotropy = maxAnisotropy;
							}
						}
						//Read mip bias value.
						if ( prop.Values.Count >= 7 )
						{
							Real mipBias = 0;
							it++;
							if ( SGScriptTranslator.GetReal( prop.Values[ it ], out mipBias ) )
							{
								normalMapSubRenderState.NormalMapMipBias = mipBias;
							}
						}
						return subRenderState;
					}
				}
			}
			return null;
		}
コード例 #9
0
		public override SubRenderState CreateInstance( Scripting.Compiler.ScriptCompiler compiler,
		                                               Scripting.Compiler.AST.PropertyAbstractNode prop, Pass pass,
		                                               SGScriptTranslator stranslator )
		{
			if ( prop.Name == "hardware_skinning" )
			{
				bool hasError = false;
				int boneCount = 0;
				int weightCount = 0;
				string skinningType = string.Empty;
				SkinningType skinType = SkinningType.Linear;
				bool correctAntipodalityHandling = false;
				bool scalingShearingSupport = false;

				if ( prop.Values.Count >= 2 )
				{
					int it = 0;

					if ( SGScriptTranslator.GetInt( prop.Values[ it ], out boneCount ) == false )
					{
						hasError = true;
					}

					it++;
					if ( SGScriptTranslator.GetInt( prop.Values[ it ], out weightCount ) == false )
					{
						hasError = true;
					}

					if ( prop.Values.Count >= 5 )
					{
						it++;
						SGScriptTranslator.GetString( prop.Values[ it ], out skinningType );

						it++;
						SGScriptTranslator.GetBoolean( prop.Values[ it ], out correctAntipodalityHandling );

						it++;
						SGScriptTranslator.GetBoolean( prop.Values[ it ], out scalingShearingSupport );
					}

					//If the skinningType is not specified or is specified incorretly, default to linear
					if ( skinningType == "dual_quaternion" )
					{
						skinType = SkinningType.DualQuaternion;
					}
					else
					{
						skinType = SkinningType.Linear;
					}
				}
				if ( hasError )
				{
					//TODO
					//compiler.AddError(...);
					return null;
				}
				else
				{
					//create and update the hardware skinning sub render state
					SubRenderState subRenderState = CreateOrRetrieveInstance( stranslator );
					var hardSkinSrs = (HardwareSkinning)subRenderState;
					hardSkinSrs.SetHardwareSkinningParam( boneCount, weightCount, skinType, correctAntipodalityHandling,
					                                      scalingShearingSupport );

					return subRenderState;
				}
			}


			return null;
		}
コード例 #10
0
		public override SubRenderState CreateInstance( Scripting.Compiler.ScriptCompiler compiler,
		                                               Scripting.Compiler.AST.PropertyAbstractNode prop,
		                                               Graphics.Pass pass, SGScriptTranslator stranslator )
		{
			return null;
		}
コード例 #11
0
 public override SubRenderState CreateInstance(Scripting.Compiler.ScriptCompiler compiler,
                                               Scripting.Compiler.AST.PropertyAbstractNode prop,
                                               Graphics.Pass pass, SGScriptTranslator stranslator)
 {
     return(null);
 }
コード例 #12
0
        public override SubRenderState CreateInstance(Scripting.Compiler.ScriptCompiler compiler,
                                                      Scripting.Compiler.AST.PropertyAbstractNode prop, Pass pass,
                                                      SGScriptTranslator stranslator)
        {
            if (prop.Name == "hardware_skinning")
            {
                bool         hasError     = false;
                int          boneCount    = 0;
                int          weightCount  = 0;
                string       skinningType = string.Empty;
                SkinningType skinType     = SkinningType.Linear;
                bool         correctAntipodalityHandling = false;
                bool         scalingShearingSupport      = false;

                if (prop.Values.Count >= 2)
                {
                    int it = 0;

                    if (SGScriptTranslator.GetInt(prop.Values[it], out boneCount) == false)
                    {
                        hasError = true;
                    }

                    it++;
                    if (SGScriptTranslator.GetInt(prop.Values[it], out weightCount) == false)
                    {
                        hasError = true;
                    }

                    if (prop.Values.Count >= 5)
                    {
                        it++;
                        SGScriptTranslator.GetString(prop.Values[it], out skinningType);

                        it++;
                        SGScriptTranslator.GetBoolean(prop.Values[it], out correctAntipodalityHandling);

                        it++;
                        SGScriptTranslator.GetBoolean(prop.Values[it], out scalingShearingSupport);
                    }

                    //If the skinningType is not specified or is specified incorretly, default to linear
                    if (skinningType == "dual_quaternion")
                    {
                        skinType = SkinningType.DualQuaternion;
                    }
                    else
                    {
                        skinType = SkinningType.Linear;
                    }
                }
                if (hasError)
                {
                    //TODO
                    //compiler.AddError(...);
                    return(null);
                }
                else
                {
                    //create and update the hardware skinning sub render state
                    SubRenderState subRenderState = CreateOrRetrieveInstance(stranslator);
                    var            hardSkinSrs    = (HardwareSkinning)subRenderState;
                    hardSkinSrs.SetHardwareSkinningParam(boneCount, weightCount, skinType, correctAntipodalityHandling,
                                                         scalingShearingSupport);

                    return(subRenderState);
                }
            }


            return(null);
        }
コード例 #13
0
ファイル: ReflectionMap.cs プロジェクト: ryan-bunker/axiom3d
		public override SubRenderState CreateInstance( Scripting.Compiler.ScriptCompiler compiler,
		                                               Scripting.Compiler.AST.PropertyAbstractNode prop, Pass pass,
		                                               SGScriptTranslator stranslator )
		{
			if ( prop.Name == "rtss_ext_reflection_map" )
			{
				if ( prop.Values.Count >= 2 )
				{
					string strValue;
					int it = 0;

					//Read reflection map type
					if ( !SGScriptTranslator.GetString( prop.Values[ it ], out strValue ) )
					{
						//compiler.AddError(...)
						return null;
					}
					it++;

					SubRenderState subRenderState = CreateInstance();
					var reflectionMapSubRenderState = subRenderState as ReflectionMap;

					//Reflection map is cubic texture.
					if ( strValue == "cube_map" )
					{
						reflectionMapSubRenderState.ReflectionMapType = TextureType.CubeMap;
					}
					else if ( strValue == "2d_map" )
					{
						reflectionMapSubRenderState.ReflectionMapType = TextureType.TwoD;
					}

					if ( !SGScriptTranslator.GetString( prop.Values[ it ], out strValue ) )
					{
						//compiler.AddError(...)
						return null;
					}
					reflectionMapSubRenderState.MaskMapTextureName = strValue;
					it++;

					//read reflection texture
					if ( !SGScriptTranslator.GetString( prop.Values[ it ], out strValue ) )
					{
						//compiler.AddError(...);
						return null;
					}
					reflectionMapSubRenderState.ReflectionMapTextureName = strValue;
					it++;

					//Read reflection power value
					Real reflectionPower = 0.5;
					if ( !SGScriptTranslator.GetReal( prop.Values[ it ], out reflectionPower ) )
					{
						//compiler.AddError(...)
						return null;
					}
					reflectionMapSubRenderState.ReflectionPower = reflectionPower;

					return subRenderState;
				}
			}

			return null;
		}
コード例 #14
0
 public virtual SubRenderState CreateInstance(ScriptCompiler compiler, PropertyAbstractNode prop,
                                              TextureUnitState texState, SGScriptTranslator translator)
 {
     return(null);
 }
コード例 #15
0
ファイル: SubRenderState.cs プロジェクト: ryan-bunker/axiom3d
		public virtual SubRenderState CreateInstance( ScriptCompiler compiler, PropertyAbstractNode prop,
		                                              TextureUnitState texState, SGScriptTranslator translator )
		{
			return null;
		}
コード例 #16
0
ファイル: SubRenderState.cs プロジェクト: ryan-bunker/axiom3d
		public virtual SubRenderState CreateInstance( ScriptCompiler compiler, PropertyAbstractNode prop, Pass pass,
		                                              SGScriptTranslator stranslator )
		{
			return null;
		}
コード例 #17
0
ファイル: SubRenderState.cs プロジェクト: ryan-bunker/axiom3d
		internal virtual SubRenderState CreateOrRetrieveInstance( SGScriptTranslator translator )
		{
			//check if we already creaet a srs
			SubRenderState subRenderState = translator.GetGeneratedSubRenderState( Type );
			if ( subRenderState == null )
			{
				//create a new sub render state
				subRenderState = CreateInstance();
			}
			return subRenderState;
		}