public Character(GameDataLake gameDataLake) { GameDataLake = gameDataLake; Entity = new Entity(GameDataLake); GameDataLake.UpdateLocatable(Entity.GUID, 0, 0, true, "at", 1, new Microsoft.Xna.Framework.Vector3(255, 255, 255)); }
public Entity(GameDataLake gameDataLake) { GameDataLake = gameDataLake; }