protected virtual void Start() // Start is only ever called once for a given script { _loader.ROOT = gameObject; _loader.URN = this.URN; _loader.BEARER = this.BEARER; _loader.LoadMesh = this.LoadMesh; _loader.CreateCollider = this.CreateColliders; _loader.LoadMetadata = this.LoadMetadata; _loader.SCENEID = this.SCENEID; _loader.PROJECTID = this.SCENEID; _loader.SaveToDisk = false; _loader.ProcessedNodes += new ForgeLoaderEngine.ProcessedNodesDelegate(ProcessedNodesCB); _loader.ProcessingNodesCompleted += new ForgeLoaderEngine.ProcessingNodesCompletedDelegate(ProcessingNodesCompletedCB); _loader.Awake(); _loader.Start(); }
public void click1() // Start is only ever called once for a given script { _loader.Start(); }
protected virtual void Start() // Start is only ever called once for a given script { _loader.Start(); }