Beispiel #1
0
        protected virtual void Start()            // Start is only ever called once for a given script
        {
            _loader.ROOT                      = gameObject;
            _loader.URN                       = this.URN;
            _loader.BEARER                    = this.BEARER;
            _loader.LoadMesh                  = this.LoadMesh;
            _loader.CreateCollider            = this.CreateColliders;
            _loader.LoadMetadata              = this.LoadMetadata;
            _loader.SCENEID                   = this.SCENEID;
            _loader.PROJECTID                 = this.SCENEID;
            _loader.SaveToDisk                = false;
            _loader.ProcessedNodes           += new ForgeLoaderEngine.ProcessedNodesDelegate(ProcessedNodesCB);
            _loader.ProcessingNodesCompleted += new ForgeLoaderEngine.ProcessingNodesCompletedDelegate(ProcessingNodesCompletedCB);

            _loader.Awake();
            _loader.Start();
        }
Beispiel #2
0
 public void click1()            // Start is only ever called once for a given script
 {
     _loader.Start();
 }
Beispiel #3
0
 protected virtual void Start()            // Start is only ever called once for a given script
 {
     _loader.Start();
 }