public Control_TimerLayer(TimerLayerHandler context) { InitializeComponent(); DataContext = context; triggerKeyList.Keybinds = context.Properties._TriggerKeys; }
public Control_TimerLayer(TimerLayerHandler context) { InitializeComponent(); DataContext = context; Loaded += (obj, e) => SetSettings(); animationType.Items.Add(TimerLayerAnimationType.OnOff); animationType.Items.Add(TimerLayerAnimationType.Fade); repeatAction.Items.Add(TimerLayerRepeatPressAction.Reset); repeatAction.Items.Add(TimerLayerRepeatPressAction.Extend); repeatAction.Items.Add(TimerLayerRepeatPressAction.Ignore); }
public Control_TimerLayer(TimerLayerHandler context) { InitializeComponent(); DataContext = context; Loaded += (obj, e) => SetSettings(); }