public override void Update(Object3D obj) { throw new NotImplementedException(); }
public override void Update(Object3D obj) { root.Update(obj); }
public override bool IsContained(Object3D obj) { throw new NotImplementedException(); }
public override bool IsContained(Object3D obj) { return root.IsContained(obj); }
public abstract void Update(Object3D obj);
public abstract bool IsContained(Object3D obj);
public SceneNode(Object3D item) : this() { SceneObject = item; }
public void Dispose() { SceneObject = null; Children = null; BackEdges = null; Parent = null; }