コード例 #1
0
ファイル: MidiPlayer.cs プロジェクト: n-yoda/unity-midi
 public void LoadMidi(MidiFile midi)
 {
     this.midi = midi;
     sequencer.Stop();
     sequencer.UnloadMidi();
     sequencer.LoadMidi(midi);
 }
 public bool LoadMidi(MidiFile midiFile)
 {
     if (playing == true)
         return false;
     LoadMidiFile(midiFile);
     return true;
 }
 //--Private Methods
 private void LoadMidiFile(MidiFile midiFile)
 {
     //Converts midi to sample based format for easy sequencing
     double BPM = 120.0;
     //Combine all tracks into 1 track that is organized from lowest to highest absolute time
     if(midiFile.Tracks.Length > 1 || midiFile.Tracks[0].EndTime == 0)
         midiFile.CombineTracks();
     mdata = new MidiMessage[midiFile.Tracks[0].MidiEvents.Length];
     //Convert delta time to sample time
     eventIndex = 0;
     sampleTime = 0;
     //Calculate sample based time using double counter and round down to nearest integer sample.
     double absDelta = 0.0;
     for (int x = 0; x < mdata.Length; x++)
     {
         MidiEvent mEvent = midiFile.Tracks[0].MidiEvents[x];
         mdata[x] = new MidiMessage((byte)mEvent.Channel, (byte)mEvent.Command, (byte)mEvent.Data1, (byte)mEvent.Data2);
         absDelta += synth.SampleRate * mEvent.DeltaTime * (60.0 / (BPM * midiFile.Division));
         mdata[x].delta = (int)absDelta;
         //Update tempo
         if (mEvent.Command == 0xFF && mEvent.Data1 == 0x51)
             BPM = Math.Round(MidiHelper.MicroSecondsPerMinute / (double)((MetaNumberEvent)mEvent).Value, 2);
     }
     //Set total time to proper value
     totalTime = mdata[mdata.Length - 1].delta;
 }
コード例 #4
0
        /// <summary>
        /// Play current song.
        /// </summary>
        public void Play(SongFiles song)
        {
            if (!InitSynth())
                return;

            // Stop if playing another song
            Stop();

            // Load song data
            string filename = EnumToFilename(song);
            byte[] songData = LoadSong(filename);
            if (songData == null)
                return;

            // Create song
            MidiFile midiFile = new MidiFile(new MyMemoryFile(songData, filename));
            if (midiSequencer.LoadMidi(midiFile))
            {
                midiSequencer.Play();
                currentMidiName = filename;
                playEnabled = true;
            }
        }