コード例 #1
0
ファイル: AsunaCondemn.cs プロジェクト: ShineSharp/ExoryREPO
 /// <summary>
 /// Triggers when the champion is loaded.
 /// </summary>
 public static void OnLoad()
 {
     Menus.Initialize();
     Spells.Initialize();
     Methods.Initialize();
     Drawings.Initialize();
 }
コード例 #2
0
ファイル: AsunaCondemn.cs プロジェクト: riwalry1/AIO
        /// <summary>
        ///     Called on game load.
        /// </summary>
        public static void OnLoad()
        {
            /// <summary>
            ///     Initialize the menus.
            /// </summary>
            Menus.Initialize();

            /// <summary>
            ///     Initialize the spells.
            /// </summary>
            Spells.Initialize();

            /// <summary>
            ///     Initializes the methods.
            /// </summary>
            Methods.Initialize();

            /// <summary>
            ///     Initializes the drawings.
            /// </summary>
            Drawings.Initialize();
        }