public static void SpawnEnemyShip() { if (EnemyPlayer == null) { EnemyPlayer = new EnemyPlayerShip(Config.CurrentShipTop); } }
public static void RemoveAIShip(EnemyPlayerShip ship) { if (EnemyPlayer == ship) { EnemyPlayer = null; } //for (int i = 0; i < Players.Length; i++) // if (Players[i].Ship == ship) // Players[i].Ship = null; }