public static void SpawnEnemyShip()
 {
     if (EnemyPlayer == null)
     {
         EnemyPlayer = new EnemyPlayerShip(Config.CurrentShipTop);
     }
 }
 public static void RemoveAIShip(EnemyPlayerShip ship)
 {
     if (EnemyPlayer == ship)
     {
         EnemyPlayer = null;
     }
     //for (int i = 0; i < Players.Length; i++)
     //    if (Players[i].Ship == ship)
     //        Players[i].Ship = null;
 }