private void EnemyDestroyedAnimation(EnemyClass enemy, EventArgs e, float elapsedSeconds) { System.Console.WriteLine("Enemy Destroyed!"); //ToDo: Implement Enemy Destroyed Animation //enemy.enemyDeathAnimation.DrawFrame(elapsedSeconds, enemy); }
//****************************** //This Class remains just for reference use for a possible future event handler //as it is not used currently in this Game (I am kind of Google-Lazy :P) //****************************** public void Subscribe(EnemyClass enemy) { //enemy.EnemyDestroyEvent += new EnemyClass.EnemyDestroyedHandler(EnemyDestroyedAnimation); }