private void EnemyDestroyedAnimation(EnemyClass enemy, EventArgs e, float elapsedSeconds)
 {
     System.Console.WriteLine("Enemy Destroyed!");
     //ToDo: Implement Enemy Destroyed Animation
     //enemy.enemyDeathAnimation.DrawFrame(elapsedSeconds, enemy);
 }
        //******************************
        //This Class remains just for reference use for a possible future event handler
        //as it is not used currently in this Game (I am kind of Google-Lazy :P)
        //******************************

        public void Subscribe(EnemyClass enemy)
        {
            //enemy.EnemyDestroyEvent += new EnemyClass.EnemyDestroyedHandler(EnemyDestroyedAnimation);
        }