// draw the projectile public override void draw(SpriteBatch spriteBatch) { if (m_projectile != null) { m_projectile.draw(spriteBatch, m_scale, m_rotation, m_position, SpriteEffects.None); } }
public override void draw(SpriteBatch spriteBatch) { m_explosion.draw(spriteBatch, m_scale, m_rotation, m_position, SpriteEffects.None); }