//public Texture2D m_Cached; public override Node Create(Vector2 pos) { UnityTextureOutput node = CreateInstance <UnityTextureOutput> (); node.rect = new Rect(pos.x, pos.y, 150, 150); node.name = "UnityTextureOutput"; node.CreateInput("RGB", "TextureParam", NodeSide.Left, 50); node.CreateInput("Alpha", "TextureParam", NodeSide.Left, 70); return(node); }