Example #1
0
        //public Texture2D m_Cached;

        public override Node Create(Vector2 pos)
        {
            UnityTextureOutput node = CreateInstance <UnityTextureOutput> ();


            node.rect = new Rect(pos.x, pos.y, 150, 150);
            node.name = "UnityTextureOutput";

            node.CreateInput("RGB", "TextureParam", NodeSide.Left, 50);
            node.CreateInput("Alpha", "TextureParam", NodeSide.Left, 70);

            return(node);
        }