public override void DrawNodePropertyEditor() { base.DrawNodePropertyEditor(); m_Radius.SliderLabel(this, "Radius"); m_Length.SliderLabel(this, "Height"); m_Sides.SliderLabelInt(this, "Sides"); m_SubDivide.SliderLabelInt(this, "vertical SubDivide"); }
public override void DrawNodePropertyEditor() { base.DrawNodePropertyEditor(); m_Mesh = (Mesh)EditorGUILayout.ObjectField(m_Mesh, typeof(Mesh), false, GUILayout.MinWidth(200), GUILayout.MinHeight(50)); m_MaterialIndex.SliderLabelInt(this, "Seed"); m_EdgeAngleDif.SliderLabel(this, "Edge Angle Limit"); }
public override void DrawNodePropertyEditor() { base.DrawNodePropertyEditor(); m_Value1.SliderLabel(this, "Seed"); //, -10000.0f, 10000.0f) ;//,new GUIContent("Red", "Float"), m_R); //m_Value2.SliderLabel(this,"Randomize");//, 0.001f, 1.0f);//,new GUIContent("Red", "Float"), m_R); m_Value3.SliderLabelInt(this, "Repeat"); //, 1, 100);//,new GUIContent("Red", "Float"), m_R); m_Probability.SliderLabel(this, "Probability Black"); //, -1.0f, 1.0f);//,new GUIContent("Red", "Float"), m_R); m_OffsetX.SliderLabel(this, "Random OffsetX"); //, -1.0f, 1.0f);//,new GUIContent("Red", "Float"), m_R); m_OffsetY.SliderLabel(this, "Random OffsetY"); //, -1.0f, 1.0f);//,new GUIContent("Red", "Float"), m_R); m_OffsetRow.SliderLabel(this, "Random OffsetRow"); //, -1.0f, 1.0f);//,new GUIContent("Red", "Float"), m_R); m_Angle.SliderLabel(this, "RandomAngleScale"); m_ScaleMin.SliderLabel(this, "RandomZoomScaleMin"); m_ScaleMax.SliderLabel(this, "RandomZoomScaleMax"); m_Brightness.SliderLabel(this, "Brightness Randomness"); }
public override void DrawNodePropertyEditor() { base.DrawNodePropertyEditor(); m_Seed.SliderLabelInt(this, "Seed"); m_Sides.SliderLabelInt(this, "SideCount"); m_Radius.SliderLabel(this, "Radius"); m_X.SliderLabel(this, "Mid X"); m_Y.SliderLabel(this, "Mid Y"); m_RandomizeVertPos.SliderLabel(this, "Randomize vert Positions"); m_RandomizeRadius.SliderLabel(this, "Randomize radius per vert"); m_OuterBrightness.SliderLabel(this, "Outer Brightness"); m_InnerBrightness.SliderLabel(this, "Inner Brightness"); m_RandomizeOuterBrightness.SliderLabel(this, "Randomize Outer Brightness (add)"); m_RandomizeInnerBrightness.SliderLabel(this, "Randomize Inner Brightness (add)"); m_IncrementBrightnessPerVert.SliderLabel(this, "Increment Brightness Per Vert)"); }
public override void DrawNodePropertyEditor() { m_LoopCount.SliderLabelInt(this, "LoopCount");// = RTEditorGUI.IntSlider(m_LoopCount, 1, 100); //NodeGUI(); }