public MovieState(GameStateModel targetState) : base(targetState) { this.Vo = new MovieModel(); }
public SaveLoadState(GameStateModel targetState) : base(targetState) { this.Vo = new SaveLoadModel(); }
public ScenarioState(GameStateModel targetState) : base(targetState) { this.Vo = new ScenarioModel(); }
public static void initialize() { Vo = new GameStateModel(); }
public BackLogState(GameStateModel targetState) : base(targetState) { this.Vo = new BackLogModel(); }
public PopupState(GameStateModel targetState) : base(targetState) { this.Vo = new PopupModel(); }
public ConfigState(GameStateModel targetModel) : base(targetModel) { this.Vo = new ConfigModel(); }
public CameraState(GameStateModel targetState) : base(targetState) { this.Vo = new CameraModel(); }
public BaseState(GameStateModel targetState) { this.MainState = targetState; }
public AudioState(GameStateModel targetState) : base(targetState) { this.Vo = new AudioModel(); }